Moe (slang)

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Moe ( ?, /mo.e/, pronounced "mo-eh" literally "budding", as with a plant) is a Japanese slang word originally referring to fetish or love for characters in video games or anime and manga. For example, 眼鏡っ娘萌え, meganekko-moe, "glasses-girl moe", describes a person who is attracted to fictional characters with eyeglasses.

An example of a Moe character.

"Moe!" is also used within anime fandom as an interjection referring to a character the speaker considers to be a moekko. It is even used in some anime, such as Ouran High School Host Club, Lucky Star, Kaichou-wa Maid-sama!, and The Melancholy of Haruhi Suzumiya. An essential quality of moe is that the person feels protective towards the character – too protective to sexualize the character as lolicon.[1]

Both the spellings moe and moé are used in English.[2] Some writers add an accent mark in an attempt to indicate that the word should be pronounced as two morae, "mo" and "e", but this usage does not conform to any standard of romanization. Compare bokeh (other non-standard romanization).

Contents

[edit] Origins

The term's origin and etymology is unknown. Anime columnist John Oppliger has outlined several popular theories describing how the term would have stemmed from the name of anime heroines (such as Hotaru Tomoe from Sailor Moon or Moe Sagisawa from the 1993 anime Kyoryu Wakusei).[3] Others[who?] believe that it was a wordplay on "to burn" (燃える moeru?), figuratively interpreted as "to burn with passion" (in other words, to be madly in love). Psychologist Tamaki Saitō identifies it as coming from the Japanese word for "budding".[4]

[edit] Commercial application

With moe anthropomorphism, moe characteristics are applied to give human elements to non-human objects. The Gradius video game series features a spaceship in the name of Vic Viper. For a spin-off game, moe is applied to Vic Viper to create Otomedius.[5] Moe characters have expanded within the Japanese media market. In 2004, the market for moe media such as printed media, video, and games was worth 88 billion yen. This is roughly one-third of the estimated 290 billion yen otaku market in Japan.[6]

[edit] Moe contests

Japanese magazine Dengeki Moeoh runs a column called "Moeoh Rankings" which features the top 10 moe characters of the month, as determined by reader votes.[7]

[edit] Saimoe

One such contest is the Anime Saimoe Tournament, which has been organized by members of 2channel every year since 2002.[8] Moe characters entering within the fiscal year starting July 1 and ending June 30 the following year are eligible. Each tournament has at least 280 moe characters. They must have any of the following qualifications:[9]

  • Anime newly broadcasted in Japan on TV or internet over 5 stories or a half of the full stories in that period
  • OVAs (Original Video Animations) newly released in Japan in that period
  • Anime films newly screened in Japan in that period

Spin-offs of the Saimoe Tournament include RPG Saimoe, which exclusively features video game characters, and SaiGAR, a competition between the manliest men of anime; despite the participation of Takamachi Nanoha in SaiGAR 2007.[10] In 2006 and 2007, the Saimoe Tournament became an increasingly international event; 2channel users obliged foreign otaku by putting up an English version of their rules page.[9]

[edit] Criticism

Superflat treatment of moe, showing an idealized Miyazaki-style character greatly distorted

In response to the otaku fetishization of cute female characters, Japanese animator Hayao Miyazaki stated:

It's difficult. They immediately become the subjects of lolicon fetishism. In a sense, if we want to depict someone who is affirmative to us, we have no choice but to make them as lovely as possible. But now, there are too many people who shamelessly depict (such heroines) as if they just want (such girls) as pets, and things are escalating more and more.[11]

[edit] See also

[edit] References

  1. ^ Joseph L. Dela Pena (2006) Otaku: Images and Identity in Flux CUREJ pp.8-9
  2. ^ Ar Tonelico press release (example of alternate spelling)
  3. ^ AnimeNation Anime News Blog » Blog Archive » Ask John: What is Moe?
  4. ^ Saitou Tamaki (2007) "Otaku Sexuality" in Christopher Bolton, Istvan Csicsery-Ronay Jr., and Takayuki Tatsumi ed., page 230 Robot Ghosts and Wired Dreams University of Minnesota Press ISBN 978-0-8166-4974-7
  5. ^ "Konami: Boobs + Gradius = Otomedius". Michael McWhertor. Kotaku. 2007-02-16. http://kotaku.com/gaming/konami/boobs--gradius--otomedius-237118.php. Retrieved on 2007-11-06. 
  6. ^ "Moe Market Worth 88 Billion Yen". Anime News Network. 2005-04-25. http://www.animenewsnetwork.com/news/2005-04-25/moe-market-worth-88-billion-yen. Retrieved on 2007-11-02. 
  7. ^ "萌王ランキング", Dengeki Moeoh (MediaWorks) (10): 143, 2007 
  8. ^ "最萌トーナメント". Japanese Wikipedia. http://ja.wikipedia.org/wiki/%E6%9C%80%E8%90%8C%E3%83%88%E3%83%BC%E3%83%8A%E3%83%A1%E3%83%B3%E3%83%88. Retrieved on 2007-08-11. 
  9. ^ a b "Saimoe 2007 English". 2ch. http://animemoe2007.hp.infoseek.co.jp/english.html. Retrieved on 2007-08-11. 
  10. ^ http://saigar.darkmirage.com/ retrieved in 11/7/2007[dead link]
  11. ^ "Miyazaki interview". http://www.nausicaa.net/miyazaki/interviews/heroines.html. 

[edit] External links

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