Anthropomorphism

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John Tenniel's depiction of this anthropomorphic rabbit was featured in the first chapter of Lewis Carroll's Alice's Adventures in Wonderland

Anthropomorphism is the attribution of uniquely human characteristics to non-human creatures and beings, natural and supernatural phenomena, material states and objects or abstract concepts. Subjects for anthropomorphism commonly include animals and plants depicted as creatures with human motivation able to reason and converse, forces of nature such as winds or the sun, components in games, unseen or unknown sources of chance, etc. Almost anything can be subject to anthropomorphism. The term derives from a combination of the Greek ἄνθρωπος (ánthrōpos), "human" and μορφή (morphē), "shape" or "form".

Humans seem to have an innate capacity to project human characteristics in this way. Evidence from art and artifacts suggests it is a long-held propensity that can be dated back to earliest times. It is strongly associated with the art of storytelling where it also appears to have ancient roots. Most cultures possess a long-standing fable tradition with anthropomorphised animals as characters that can stand as commonly recognised types of human behaviour. The use of such literature to draw moral conclusions can be highly complex.

Within these terms, humans have more recently been identified as having an equivalent opposite propensity to deny common traits with other species—most particularly apes—as part of a feeling that humans are unique and special. This tendency has been referred to as Anthropodenial by primatologist Frans de Waal.

Contents

[edit] In religions and mythologies

7th millennium BC anthropomorphized rocks found in modern-day Israel
Neolithic
Mesolithic

Pre-Pottery Neolithic A

Pre-Pottery Neolithic B

Pottery Neolithic

Levant
Tell Halaf
Ubaid period
Europe
Linear Pottery
Vinča culture
Varna culture
Malta Temple culture
China
South Asia
Mehrgarh
Americas

Chalcolithic

Uruk period
Yamna culture
Corded Ware
Europe
Mesoamerica

farming, animal husbandry
pottery, metallurgy, wheel
circular ditches, henges, megaliths
Neolithic religion

Bronze Age

In religion and mythology, anthropomorphism refers to the perception of a divine being or beings in human form, or the recognition of human qualities in these beings. Many mythologies are almost entirely concerned with anthropomorphic deities who express human characteristics such as jealousy, hatred, or love (cf. Yahweh). The Greek gods, such as Zeus and Apollo, were often depicted in human form exhibiting both commendable and despicable human traits. Anthropomorphism in this case is sometimes referred to as Anthropotheism.

[edit] Anthropomorphites

Numerous sects throughout history have been called anthropomorphites attributing such things as hands and eyes to God, including a sect in Egypt in the 4th century, and a heretical, 10th-century sect, who literally interpreted Book of Genesis chapter 1, verse 27: "So God created man in his own image, in the image of God he created him; male and female he created them."[1]

[edit] Opposition to anthropomorphism

People performing religious practises in Allegory of Iconoclasm (1567) by Marcus Gheeraerts the Elder[2]
Many religions and philosophies have condemned anthropomorphism for various reasons. Some Ancient Greek philosophers did not approve of, and were often hostile to their people's mythology. These philosophers often developed monotheistic views. Plato's (427–347 BC) Demiurge (craftsman) in the Timaeus and Aristotle's (384–322 BC) prime mover in his Physics are notable examples. The Greek philosopher Xenophanes (570–480 BC) said that "the greatest god" resembles man "neither in form nor in mind." (Clement of Alexandria, Miscellanies V xiv 109.1-3). The similarity of these philosophers' concepts of god to the concepts found in the Bible facilitated the incorporation of much pre-Christian Greek philosophy into the Medieval Christian world view by the Scholastics, most notably Thomas Aquinas. Anthropomorphism of God is rejected by Judaism and Islam, which both believe that God is beyond human limits of physical comprehension. Judaism's opposition to anthropomorphism grew after the advent of Christianity, which claimed Jesus was a physical manifestation of God, until becoming codified in 13 principles of Jewish faith authored by Maimonides in the 12th Century. This debate often led to persecution of the Jewish people in Europe. This conception is also championed by the doctrinal view of Nirguna Brahman.

From the perspective of adherents of religions in which the deity or deities have human characteristics, it may be more accurate to describe the phenomenon as theomorphism, or the giving of divine qualities to humans, rather than anthropomorphism, the giving of human qualities to the divine. According to their beliefs, the deity or deities usually existed before humans, therefore humans were created in the form of the divine. However, for those who do not believe in the doctrine of the religion, the phenomenon can be considered anthropomorphism. In his book Faces in the Clouds: A New Theory of Religion (1993), Stewart Elliott Guthrie theorizes that all religions are anthropomorphisms that originate due to the brain's tendency to detect the presence or vestiges of other humans in natural phenomena.

On rare occasions the literary use of anthropomorphism has been opposed on non-religious or political grounds. Lewis Carroll's novel Alice's Adventures in Wonderland was banned in China's Hunan province in 1911 because "animals should not use human language" and it "put animals and human beings on the same level."[3] Later in the twentieth century George Orwell's novella Animal Farm used anthropomorphism to satirize Stalinism, as voiced by a pig in the famous passage "All animals are equal, but some animals are more equal than others".

[edit] In literature

The "Allegory of Iconoclasm" (1567, lower picture) by Marcus Gheeraerts the Elder is an example for anthropomorphism in arts. The upper illustration[4] shows, how in an artist's mind the "shapes" and simulacra from another picture possibly could be turned, in a masterful and funny way, into "real" faces in his own illustration.

Anthropomorphism is a well-established device in literature from early times. Aesop's Fables, a collection of short tales written or recorded by the ancient Greek citizen Aesop, make extensive use of anthropomorphism, in which animals and weather illustrate simple moral lessons. Aesop was a major influence on the early works of Ivan Krylov, who utilized anthropomorphic animals to cunningly criticize the Tsarist regime. One poet who made high art of the literary device was the northern renaissance poet Robert Henryson in his Morall Fabillis, where the blend of human and animal characteristics is especially subtle and ambiguous. The Indian books Panchatantra (The Five principles) and The Jataka tales employ anthropomorphized animals to illustrate various principles of life.

Terry Pratchett uses the phrase anthropomorphic personification in his Discworld series, with his recurrent character of Death as the most popular example. The Four Horsemen of the Apocalypse also appear as characters in Good Omens, the book he co-authored with Neil Gaiman: War , Famine, Pestilence (represented as Pollution), and Death.

Other examples include Winnie-the-pooh, the works of Beatrix Potter, Bugs Bunny, Kenny the Shark, Brian Griffin and Brian Jacques's Redwall series.


[edit] See also

[edit] References

  1. ^ This article incorporates content from the 1728 Cyclopaedia, a publication in the public domain. Anthropomorphite.
  2. ^ The etching by Marcus Gheeraerts the Elder has been published between 1566 and 1568. See also The Reformation of the Image by Joseph Leo Koerner, 2004, pg. 111-113
  3. ^ Kenneth Specer Research Library, University of Kansas: http://spencer.lib.ku.edu/exhibits/bannedbooks/variouscountries.html
  4. ^ The upper picture is Henry Holidays illustration for the chapter The Barrister's Dream in The Hunting of the Snark (1876). Here no historical relation between the two images is claimed. The two images only serve as an example, how anthropomorphism could work in an artist's mind. The two images are presented as an educative game teaching creativity, where children could search for a face in the upper picture, which could belong to the face marked by a yellow circle in the lower picture.

[edit] Further reading

  • Shipley, Orby. ed. A glossary of ecclesiastical terms. 1872.

[edit] External links

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