Wii Music

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Wii Music

Developer(s) Nintendo
Publisher(s) Nintendo
Designer(s) Shigeru Miyamoto‎
Kazumi Totaka
Platform(s) Wii
Release date(s) JP October 16, 2008[1]

NA October 20, 2008[2][3]
AUS November 13, 2008[4]
EU November 14, 2008[5][3]

Genre(s) Music
Mode(s) Single-player, multiplayer
Rating(s) CERO: A
ESRB: E
OFLC: G
PEGI: 3+
Input methods Wii Remote, Nunchuk, Wii Balance Board

Wii Music (Wiiミュージック Wī Myūjikku?) is a free form music game for the Wii that simulates playing musical instruments using the Wii Remote, Nunchuk, and the Wii Balance Board (in Drum Mode only). The game is part of Nintendo's Wii Series and Touch! Generations series of games.

Wii Music was originally suggested as a Wii launch game, but was not released at launch and received little coverage from the company over the next several months. However, in 2008, Nintendo explained more about the game in preparation for its release scheduled for later that year.

Contents

[edit] Gameplay

In Wii Music, the player uses both motions and button presses on the Wii Remote and Nunchuk to control a band of up to six Miis. Unlike other music games, Wii Music does not require the player to press specific buttons at certain times but only requires the player to move the Wii Remote and Nunchuk as if he or she were playing the instruments.[6][7]

[edit] Instruments

Six instruments, guitar, trumpet, harp, shamisen, maracas, sitar, as well as unconventional instruments such as dog and cat sounds, pseudo vocals (Singer), Kung Fu (Blackbelt), cheerleader, and 8-bit (music). In addition, the Wii Balance Board can be utilized to play the drums.[8] Some instruments also have extra playing options. For example, with woodwind instruments, the player can aim the Wii Remote up or down to simulate an increase or decrease in blowing strength, while with Guitar instruments the player can hold down the C button to get chords instead of single notes.[9]

[edit] Jam mode

The main part of the game is the Jam mode, consisting of Improv, Quick Jam and Custom Jam modes. Improv allows players to play instruments without backing music, while Quick Jam randomly selects a song for players to play to.

The Custom Jam mode features a six-person band taking part in a performance, although only up to four players can play at once (the remaining two positions are computer-controlled). Players can also do what is called an "Overdub" session in which they play the same song again controlling a different musician or instrument; this allows them to play over the music they recorded in previous playthroughs.[9] This allows a single player to play an entire band.

Players can save their Custom Jam sessions as music videos for later playback, or share them via WiiConnect24.[10]

[edit] Minigames

Along with the freeform Jam Mode, Wii Music features several structured minigames:

  • Drums uses the Wii Remote and Nunchuk together to simulate drum sticks, while the Wii Balance Board can be used for the pedals. The player moves the "drumsticks" up and down to hit the drums, while players stamp with their feet on the Balance Board to hit the pedals. The drum set can also be used in Jam Mode. The game supports split-screen multiplayer.[11]
  • Mii Maestro (known as Open Orchestra in PAL regions) uses the Wii Remote to conduct an orchestra. The player swings the Wii Remote up and down to a certain tempo. Moving the Wii Remote quickly with no real rhythm will make the Mii orchestra play frantically, while slow, more graceful movements will create dragging notes and softer, longer tones. There are no indicators of any kind to show how well the player is performing, forcing the player to try to match the original music from memory, and experiment to find which movements give better results. At the song's conclusion, a round of applause sounds and a numerical score is displayed. In multiplayer, several players conduct the same orchestra at once. Scoring is based on the players' chemistry: better scores are obtained if the players conduct harmoniously, but if their styles vary the score is poor.
  • Handbell Harmony lets players match notes by playing with handbells. Players are scored depending on how many notes are played correctly. The 8 coloured notes move along a bar, similar to the moving colored blocks in the Guitar Hero games.
  • Pitch Perfect, in which players are quizzed on distinguishing different sounds from one another. This mode is similar to Find Mii in Wii Play, and allows the user to pick up Miis and place them in the correct positions. Multiplayer is a hot-seated version whereby one person of the group will get picked to answer a question.

[edit] Music

Wii Music features 52 songs that consist of a combination of Classical and Traditional songs, 7 songs from Nintendo games and 15 licensed songs.[12][13]

[edit] Development

Wii Music was also first shown, along with the Wii Remote, at the Nintendo press conference at the 2005 Tokyo Game Show. The two minigames briefly featured were Drums and Orchestra. The game was also the first Wii game ever to be demonstrated during Nintendo's E3 2006 press conference, where Shigeru Miyamoto came up to the stage to perform the The Legend of Zelda Overworld Theme for the audience using the Orchestra game. Both Drums and Orchestra were also made playable to attendees. Additional details of the game were released in conjunction with a Nintendo press conference held on October 11, 2007.

Wii Music was showcased during Nintendo's press conference for E3 2008, revealing much more information, including support for the Wii Balance Board to play the drums. It was revealed later on that the game has lessons for the drums programmed in. Miyamoto later announced that over 61 instruments will be playable in the game, and explained the control scheme that uses the Wii Remote's buttons to play notes on various instrument while holding the Wii Remote in a similar fashion to the actual instrument.

[edit] Reception

Critical reception to the game was mixed, with a 62/100 aggregate score at Metacritic.[14] Wii Music was given a score of A- by 1UP.com by Jennifer Tsao, who believed the game has a "surprising depth and flexibility" that rewards players who have mastered the controls (This review greatly contrasted the reviews of other editors on 1UP, who complained about a lack of depth and content). She also felt that the game's four-player custom jam mode was addictive, but lamented the abundance of public domain songs in the soundtrack.[15] It was given 80% by Official Nintendo Magazine who praised the surprising depth of the game.[16] GameSpy, who gave it 3.5/5, called the game an "odd duck" and something "more akin to a tech demo or social audio experiment" with little to interest adults, but is simple enough to be accessible to everyone and believed it would be a hit with young children and their families.[17] Wii Music also got a 6.5/10 from GameSpot, who said that Wii Music, while fun and easy to pick up and play, is hard to recommend because older children and adults would only get a few hours of entertainment.[18]

The game received a 5/10 from IGN, who called the game "a noise maker tied to a series of gestures" and cited "gimmicky" controls and poor sound quality, in addition to a "fundamentally flawed" soundtrack. However, they also felt that children may enjoy the game much more than adults, who they believe may "grow bored of the experience in a matter of hours, if not minutes".[19] Game Informer gave the game a 3/10, calling it "a poor solution to an imaginary problem".[20] GameTrailers gave it 5.8/10, criticizing the "ancient" song list and emphasis on video creation.[21]

The game sold 92,000 copies in its first week of release in Japan.[22] It is the 30th best-selling game of Japan in 2008.[23] In North America, the game sold around 66,000 copies in around the same period after release.[24] Shigeru Miyamoto has stated that the game's sales had not been as strong as originally hoped, with a possible reason for this being competition from established music and rhythm games series such as Guitar Hero and Rock Band which are dominating the market.[25] Cammie Dunaway, Nintendo of America's executive vice president of sales and marketing, suggests Wii Music will be an "evergreen" title that will see continued sales in the long run.[24] Wii Music was the tenth best selling game in the US for the month of November 2008[26] and the 11th best-selling game in the following month in the United States with more than 480,000 copies sold,[27] and has sold 865,000 units in North America in 2008 according to the NPD Group.[28] [29] As of January 2009, Wii Music has sold 2.5 million copies worldwide.[30]

[edit] References

  1. ^ Nintendo: Wii Music Japanese Release Date Confirmed
  2. ^ http://www.joystiq.com/2008/09/18/wii-music-release-announced-for-october-20/
  3. ^ a b Wii Music (Wii) - Game Details - Australia's PAL Gaming Network
  4. ^ [1]
  5. ^ http://www.eurogamer.net/article.php?article_id=245012
  6. ^ The Wiire - New Wii Music Details Revealed
  7. ^ N-Europe: News: Wii Music Details Revealed
  8. ^ Wii Balanced Board Used For Wii Music
  9. ^ a b IGN: Second Hand Hands On from Japan
  10. ^ Wii Music at Nintendo.com
  11. ^ "Wii's Banging Drum Demo". Kotaku. 2006-05-18. http://www.kotaku.com/gaming/wii/wiis-banging-drum-demo-174868.php. Retrieved on 2007-03-03. 
  12. ^ IGN Wii Music Preview
  13. ^ Show tunes: Wii Music licensed tracks revealed
  14. ^ "Wii Music (wii: 2008): Reviews". Metacritic. http://www.metacritic.com/games/platforms/wii/wiimusic?q=wii%20music. Retrieved on 2008-11-04. 
  15. ^ Tsao, Jennifer (2008-10-16). "Wii Music Review". http://www.1up.com/do/reviewPage?cId=3170709. Retrieved on 2008-10-17. 
  16. ^ Dutton, Fred (2008-11-13). "Wii Review: Wii Music". http://www.officialnintendomagazine.co.uk/article.php?id=6434. Retrieved on 2008-11-24. 
  17. ^ Williams, Bryn (2008-10-17). "GameSpy Wii Music Review". http://wii.gamespy.com/wii/wii-music/921407p1.html. Retrieved on 2008-10-18. 
  18. ^ Thomas, Aaron (2008-10-22). "Wii Music Review". http://www.gamespot.com/wii/sim/wiimusic/review.html?om_act=convert&om_clk=gssummary&tag=summary;read-review. Retrieved on 2008-12-16. 
  19. ^ Casamassina, Matt (2008-10-17). "Wii Music Review". http://wii.ign.com/articles/921/921024p1.html. Retrieved on 2008-10-17. 
  20. ^ [2]
  21. ^ Gametrailers video review [3]
  22. ^ Snow, Jean (2008-10-23). "Japan Sales Move to the Sound of Wii Music". http://multiplayerblog.mtv.com/2008/11/14/wii-music-sales-one-tenth-of-wii-fit/. Retrieved on 2008-11-15. 
  23. ^ "JAPANESE 2008 MARKET REPORT". MCVUK. http://www.mcvuk.com/interviews/403/JAPANESE-2008-MARKET-REPORT. Retrieved on 2009-1-9. 
  24. ^ a b Totilo, Stephen (2008-11-14). "‘Wii Music’ U.S. Launch Sales One Tenth Of ‘Wii Fit’ Debut Mark, Nintendo Not Panicking". http://multiplayerblog.mtv.com/2008/11/14/wii-music-sales-one-tenth-of-wii-fit/. Retrieved on 2008-11-15. 
  25. ^ Ba-oh, Jorge (2008-11-03). "Cubed3: Miyamoto Struggling to Sell Wii Music". http://www.cubed3.com/news/10997. Retrieved on 2008-11-3. 
  26. ^ Magrino, Tom (2008-12-11). "NPD: Wii shatters records with 2M one-month sales". http://www.gamespot.com/news/6202243.html. Retrieved on 2008-12-11. 
  27. ^ "Top 10 Games of December 2008, By Platform". blog.Wired.com. 2009-1-18. http://blog.wired.com/games/2009/01/top-10-games-of.html. Retrieved on 2009-1-19. 
  28. ^ http://kotaku.com/5132628/nintendo-responds-to-december-npd-sales-seems-pleased
  29. ^ http://wii.ign.com/articles/945/945586p1.html
  30. ^ "Financial Results Briefing for the Six-Month Period Ended December 2008" (PDF). Nintendo. 2008-10-31. 6. http://www.nintendo.co.jp/ir/pdf/2009/090130e.pdf#page=6. Retrieved on 2009-01-30. 

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