The Art of Computer Programming

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Third edition of volume 1

The Art of Computer Programming[1] is a comprehensive monograph written by Donald Knuth that covers many kinds of programming algorithms and their analysis. Knuth began the project, originally planned as a single book, in 1962. The first three volumes were published in rapid succession, with volume 1 released in 1968, volume 2 in 1969, and volume 3 in 1973. The first installment of Volume 4 was published in February 2005. Additional installments are planned for release approximately biannually with a break before fascicle 5 to finish the "Selected Papers" series.

Contents

[edit] History

Author Donald Knuth

Considered an expert at writing compilers, Knuth started to write a book about compiler design in 1962, and soon realized that the scope of the book needed to be much larger. In June 1965, Knuth finished the first draft of what was originally planned to be a single volume of twelve chapters. His hand-written manuscript was 3,000 pages long: he had assumed that about five hand-written pages would translate into one printed page, but his publisher said instead that about 1½ hand-written pages translated to one printed page. This meant the book would be approximately 2,000 pages in length. At this point, the plan was changed: the book would be published in seven volumes, each with just one or two chapters. Due to the growth in the material, the plan for Volume 4 has since expanded to include Volumes 4A, 4B, 4C, and possibly 4D.

In 1976, Knuth prepared a second edition of Volume 2, requiring it to be typeset again, but the style of type used in the first edition (called hot type) was no longer available. In 1977, he decided to spend a few months working up something more suitable. Eight years later, he returned with TeX, which is currently used for all volumes.

The famous offer of a reward check worth "one hexadecimal dollar" (0x100 Base 16 cents, in decimal, is $2.56) for any errors found, and the correction of these errors in subsequent printings, has contributed to the highly polished and still-authoritative nature of the work, long after its first publication. Another characteristic of the volumes is the variation in the difficulty of the exercises. The level of difficulty ranges from "warm-up" exercises to unsolved research problems, providing a challenge for any reader. Knuth's dedication is also famous:

This series of books is affectionately dedicated
to the Type 650 computer once installed at
Case Institute of Technology,
in remembrance of many pleasant evenings.

[edit] Assembly language in the book

All examples in the books use a language called "MIX assembly language", which runs on the hypothetical MIX computer. (Currently, the MIX computer is being replaced by the MMIX computer, which is a RISC version.) Software such as GNU MDK exists to provide emulation of the MIX architecture.

Some readers are put off by the use of assembly language, but Knuth considers this necessary because algorithms need to be in context in order for their speed and memory usage to be judged. This does, however, limit the accessibility of the book for many readers, and limits its usefulness as a "cookbook" for practicing programmers, who may not be familiar with assembly, or who may have no particular desire to translate assembly language code into a high-level language. A number of more accessible algorithms textbooks using high-level language examples exist and are popular for precisely these reasons.

[edit] Critical response

American Scientist has included this work among the best twelve physical-science monographs of the twentieth century,[2] and within the computer science community it is regarded as the first and still the best comprehensive treatment of its subject. Covers of the third edition of Volume 1 quote Bill Gates as saying, "If you think you're a really good programmer […] read (Knuth's) Art of Computer Programming […] You should definitely send me a resume if you can read the whole thing." (According to folklore, Steve Jobs made this claim.[3])

[edit] Chapter outline

  • Volume 1 - Fundamental Algorithms
    • Chapter 1 - Basic concepts
    • Chapter 2 - Information structures
  • Volume 2 - Seminumerical Algorithms
  • Volume 3 - Sorting and Searching
  • Volume 4 - Combinatorial Algorithms, in preparation (five fascicles have been published as of April 2009) and alpha-test versions of additional fascicles are downloadable from Knuth's page below).
    • Volume 4A - Enumeration and Backtracking
      • Chapter 7 - Combinatorial searching
    • Volume 4B - Graph and Network Algorithms
      • Chapter 7 continued
    • Volume 4C and possibly 4D - Optimization and Recursion
      • Chapter 7 continued
      • Chapter 8 - Recursion
  • Volume 5 - Syntactic Algorithms, planned (as of August 2006, estimated in 2015).
    • Chapter 9 - Lexical scanning
    • Chapter 10 - Parsing techniques
  • Volume 6 - Theory of Context-Free Languages, planned.
  • Volume 7 - Compiler Techniques, planned.

[edit] Outline of Volume 4A Enumeration and Backtracking

  • 7 - Introduction (82pp) - published in Volume 4, Fascicle 0
    • 7.1 - Zeros and ones
      • 7.1.1 - Boolean basics (88 pp) - published in Volume 4, Fascicle 0
      • 7.1.2 - Boolean evaluation (67 pp) - published in Volume 4, Fascicle 0
      • 7.1.3 - Bitwise tricks and techniques (122 pp) - published in Volume 4, Fascicle 1
      • 7.1.4 - Binary decision diagrams (150 pp) - published in Volume 4, Fascicle 1
    • 7.2 - Generating all possibilities
      • 7.2.1 - Combinatorial generators (397 pp)
        • 7.2.1.1 - Generating all n-tuples - published in Volume 4, Fascicle 2
        • 7.2.1.2 - Generating all permutations - published in Volume 4, Fascicle 2
        • 7.2.1.3 - Generating all combinations - published in Volume 4, Fascicle 3
        • 7.2.1.4 - Generating all partitions - published in Volume 4, Fascicle 3
        • 7.2.1.5 - Generating all set partitions - published in Volume 4, Fascicle 3
        • 7.2.1.6 - Generating all trees - published in Volume 4, Fascicle 4
        • 7.2.1.7 - History and further references - published in Volume 4, Fascicle 4

[edit] Outline of Volume 4B Graph and Network Algorithms

      • 7.2.2 - Basic backtrack
      • 7.2.3 - Efficient backtracking
    • 7.3 - Shortest paths
    • 7.4 - Graph algorithms
      • 7.4.1 - Components and traversal
      • 7.4.2 - Special classes of graphs
      • 7.4.3 - Expander graphs
      • 7.4.4 - Random graphs
    • 7.5 - Network algorithms
      • 7.5.1 - Distinct representatives
      • 7.5.2 - The assignment problem
      • 7.5.3 - Network flows
      • 7.5.4 - Optimum subtrees
      • 7.5.5 - Optimum matching
      • 7.5.6 - Optimum orderings
    • 7.6 - Independence theory
      • 7.6.1 - Independence structures
      • 7.6.2 - Efficient matroid algorithms

[edit] Outline of Volumes 4C and 4D Optimization and Recursion

[edit] English editions

[edit] Current editions

In order by volume number:

[edit] Previous editions

In order by publication date:

[edit] References

  1. ^ The Art of Computer Programming
  2. ^ Morrison, Philip; Morrison, Phylis (November-December 1999), "100 or so Books that shaped a Century of Science", American Scientist (Sigma Xi, The Scientific Research Society) 87 (6), http://www.americanscientist.org/bookshelf/pub/100-or-so-books-that-shaped-a-century-of-science, retrieved on 2008-01-11 
  3. ^ Zito, Tom. "Close Encounters of the Steve Kind". folklore.org. http://www.folklore.org/StoryView.py?project=Macintosh&story=Close_Encounters_of_the_Steve_Kind.txt. Retrieved on 2008-01-11. 
  • Slater, Robert (1987). Portraits in Silicon. MIT Press. ISBN 0-262-19262-4. 
  • Shasha, Dennis; Cathy Lazere (1995). Out of Their Minds: The Lives and Discoveries of 15 Great Computer Scientists. Copernicus. ISBN 0-387-97992-1. 

[edit] External links

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