Entropia Universe

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Entropia Universe
Developer(s) MindArk, FPC
Publisher(s) MindArk, FPC
Engine Gamebryo
CryEngine 2 (anounced for 2009)
Platform(s) Microsoft Windows
Release date(s) January 30, 2003
Genre(s) MMO/FPS/RCE
Mode(s) MMO
Media Download (Free)
System requirements Microsoft Windows
Input methods Keyboard and mouse

Entropia Universe is a massively multiplayer online virtual universe designed by Swedish software company MindArk, based in Gothenburg. In contrast to other similar MMORPGs, MindArk's software is distributed free of charge with no subscription fees. The developers instead have decided to use a variant of the micropayment economic model, which consists of buying in-game currency (PED - Project Entropia Dollars) with real money that can be redeemed back into real world funds at a fixed exchange rate with the US dollar, where 10 PED = $1 USD.[1][2] This means that virtual items acquired within Entropia Universe have a real cash value, and a participant may, at any time, initiate a withdrawal of their accumulated PEDs back into real world currencies according to the fixed exchange rate, minus transaction fees,[3]; this works from sum of 1000 PED or more. As a result, revenue of the business is largely generated from activities within the virtual universe. The revenue model has historically proven to be sustainable and is currently profitable.[citation needed]

The Entropia Universe is a direct continuation of Project Entropia, with MindArk reporting a 2006 in-game turnover of over 3.6 Billion PED ($360 Million USD).[4] Strategic partnerships with media companies and financial institutions combined with the addition of new or enhanced developer tools in 2008 are expected to allow for the construction of new planets, to exist within the financial structure of Entropia Universe, for third party content providers to develop and market independently.

The Entropia online community claims to have over ~800,000 registered participants from over 220 countries and ~80.000-100.000 active player fanbase (now unused accounts permanently expire after 330 days). However, it should be noted that only 193 nation states have general international recognition through the United Nations, though this discrepancy may be explained by the separate inclusion of dependent territories of other already listed nation states. The community has also produced several real world marriages as well as creating a multitude of cross-border friendships.[3]

The Entropia Universe entered the Guinness World Records Book in both 2004 and 2008 for the most expensive virtual world objects ever sold.[5][6]

Contents

[edit] Development

Development of Entropia Universe (formerly Project Entropia) started in Sweden in 1995 by Jan Welter Timkrans and a group of colleagues. During its initial testing phase in 2002 the offices of MindArk were raided by court officials following a complaint by Microsoft that MindArk was using unlicensed software. MindArk has stated that this may have been an attempt by Microsoft to derail the game's development because of its threat to their game Asheron's Call. The game was launched commercially at the start of 2003.[7]

On 8 May 2007, MindArk announced the results of the world's first virtual world Banking License auction. After months of active bidding, the five licenses sold for a total of $404,000 USD to a mix of real world banks, Entropia participants, and entrepreneurs, all seeking to invest in the virtual realm.[8] Uniquely, the banks have integrated services within the mechanics of Entropia Universe and do not function merely as virtual advertising spots. Four of the bank buildings and their functionality were introduced into Entropia Universe on 9 October 2007, with the fifth being postponed until Version Update 9.1 on 11 December 2007 .[9]

On 30 May 2007, it was announced that Entropia Universe had been chosen by the Beijing Municipal People's Government supported online entertainment company Cyber Recreation Development Corp. (CRD) to create a cash-based virtual economy for China, creating the largest virtual world ever. The landmark deal was negotiated for almost a year and will bring an outside virtual world into China for the first time. Entropia Universe was chosen over several other proposals, including one by Second Life.

The new project will permit up to 7 million concurrent users logged into the virtual universe, with an overall aim to attract some 150 million users from all over the world, and is expected to generate over $1 billion USD annually in commerce from this partnership. It is also estimated that the project will generate some 10,000 qualified job opportunities in China.

The technology introduced with this project will enable other companies within media, film, music and gaming industries, or other content providers, to acquire their own planet within Entropia Universe. A number of the world's largest corporations within the aforementioned business sectors are currently in negotiations to purchase their own planet within Entropia Universe. On the technical side, the server structure running the Entropia Universe will be one of the fastest on Earth.[10]

On 25 July 2007, MindArk announced that they had signed a license agreement to use the high-tech game engine CryEngine 2, from German developer Crytek, with the intention of making Entropia Universe the "closest-to-reality looking massively multiplayer online game ever seen". The transition to a platform built around this new technology was expected to be finished by mid-2008, however as of March 2009 no firm release date has been announced. According to Jan Welter Timkrans, "The upgrade of Entropia Universe will be built around the spectacular features supplied by CryEngine 2, offering a complete and immersive experience to Entropia participants." The features offered by CryEngine 2 include real time editing, bump mapping, dynamic lights, network system, integrated physics system, shaders, shadows and a dynamic music system.[11]

On 4 December 2007, MindArk PE announced its intention to go public and that it was in the process of preparing for its upcoming initial public offering (IPO), which it stated will likely include an offering of newly issued registered shares as well as existing shares. MindArk intends to use the proceeds from the newly issued shares to implement its growth strategy, in particular the expansion of its market position and pursuit of potential acquisition opportunities. MindArk has appointed Credit Suisse to help the company evaluate its strategic alternatives including planning for the IPO.[8]

On 2008.10.15 MindArk PE AB anounced about creating it's subsidiary - First Planet Company (FPC), which now is in charge of all further MindArk's Entropia Universe gaming platform Planet Calypso development; other planets (currently in development by Next Island Company, Cyber Recreation District (CRD), Creative Kingdom), will come later after CE2 with better space travel theme & pirates concepts.

An internal MindArk's deadline for final, "going into test" phase of implementing VU 10.0 (Cry Engine 2) release is set to late May, 2009.

On 2009.04.03, MA anounced "Create a Critter" competition, aimed for playerbase efforts to create and introduce new mob to CE2 environment; it'll end on 2009.06.01. This idea may be due to some influence from popular Spore game, as well for better developers-players interaction level, as Wishlist feature.

In newest chat session developers also mentioned to community coming of at least one more continent for Calypso planet and new underwater areas to explore, also new professions and skills, including space-related ones. Much anticipated by community, MindForce & Taming updates is scheduled as post-CE2 things.

[edit] Environment

In a distant Sci-Fi future, participants assume the roles of colonists who must develop the untamed planet of Calypso and can explore its two continents, Eudoria and Amethera. Populated with fierce and dangerous creatures, the perilous wilderness on Calypso is also rich in minerals and ore, both of which can potentially be a source of income for would-be colonists.

There are two space stations in orbit over the planet. In order to travel to them, players either need to own a hangar which contains a working spaceship, or alternatively, players can pay other participants acting as pilots to fly them there.

The outposts, cities, and auction posts on the planet serve as trading hubs where virtual items such as tools, weapons, and minerals are bought and sold by colonists. The wide range of professions available to colonists makes the accumulation of skills and resources a lively business.

[edit] Cost to participate

The service can be downloaded and played for free, following an account registration procedure. However, when someone new first starts playing they are not given any items or clothing beyond a damaged orange jumpsuit and a pair of grey shoes. As such, although one can participate for free, more involved gameplay is difficult without depositing funds. Players with little or no money are initially limited to the following actions:

  • Using the service as a 3-D virtual chat room.
  • Exploring the virtual universe.
  • Collecting "fruit", "dung", and various precious rare stones which can be sold to other players to raise funds.
  • Using an in-game process called "Sweating" or "Sweat Gathering" where one spends time using in-game "Mindforce concentration" abilities on creatures to extract bottles of "Vibrant Sweat," which can then be sold to other players for variable PED values or changed to items.
  • Performing numerous "jobs" for other players--for example, acting as a trader and selling other players virtual possessions for a profit.

Participants with funds can purchase items needed to kill then loot Entropia's tougher creatures which are often likely to yield a higher number of valuable items, or they can also participate in the "Mining" and "Crafting / Manufacturing" professions, which can produce saleable items, to try to fund further gameplay. However, an element of risk and luck is involved in all of these activities, and the eventual total payback is usually less than the funds required to initially partake.

There are, however, several alternative ways of trying to generate funds that are less luck dependent. Many players attempt trading as a fun and seemingly attractive method for acquiring PEDs, but the necessary time required and the typically low margins mean that profiting is often difficult. One exception to this is trading so-called "uber" items, which are very rare and highly efficient versions of normal weapons and tools. Such items are usually highly sought after and can retail in game for tens of thousands of PEDs (the equivalent of thousands of US dollars).

Other potential ways of earning PEDs include, but are not limited to, organizing events within the Entropia Universe and selling tickets, operating a player owned shop or providing a service (such as a beauty salon, clothes/furniture coloring/texturising), promoting these services, managing a land areas or shopping mall and acquiring taxes, working as a pilot and providing a travel service into space, or acting as an estate agent (realtor) of virtual property.

The reality is that most participants need to make regular deposits in order to fund their play without making a relatively large initial investment, and discussion of depositing habits (including requests and suggestions for means of self-control) is quite common on the various community forums.[citation needed] Attempting play without depositing is usually considered a point of pride, because of the difficulties involved and the fact that participants who deposit $100-$200 a month are not at all uncommon - average cost-per-play is ~1.5 USD per hour.[citation needed]

[edit] Character creation

Before beginning the game, the player's character model can be manipulated in a variety of ways. The model's skin, eye and hair colour can be selected in addition to altering physical dimensions of the body and facial features. After initial creation further physical modifications can only be achieved through the services of other users acting as hairdressers or plastic surgeons, for example.

[edit] Partnerships

The cultural city of 'New Oxford' within Entropia Universe offers participants the opportunity to purchase real world items, such as contemporary art and clothing.

Some of the companies that have partnerships to sell real world items within the Entropia Universe include 'Vexed Generation Clothing Ltd' of London, England, and '21st Century Fine Art' which has its real world offices in New York. 21st Century Fine Art have also opened a gallery in the heart of 'New Oxford' within the Entropia Universe.

[edit] Significant events and virtual property sales

On 14 December 2004, the game creators MindArk announced the conclusion of the first "Treasure Island Sale". This was a virtual island put up for auction. The winning bidder, an avatar named Zachurm "Deathifier" Emegen, paid 265,000 PED (US$26,500) for the island. At the time this was the highest price ever paid for a virtual item. According to the press release, it is "a large island off a newly discovered continent surrounded by deep creature infested waters. The island boasts beautiful beaches ripe for developing beachfront property, an old volcano with rumors of fierce creatures within, the outback is overrun with mutants, and an area with a high concentration of robotic miners guarded by heavily armed assault robots indicates interesting mining opportunities."[12]

On 24 October 2005, a virtual 'Asteroid Space Resort' was bought by Jon "Neverdie" Jacobs for a sum of 1,000,000 PED (US$100,000), greatly surpassing the sale of Treasure Island. Jon Jacobs is also the writer and producer of a song played within the Entropia Universe called "Gamer Chick". The Asteroid was named Club NEVERDIE after Jacobs's own in game Avatar and has made headlines around the world for the high price of the purchase and his own ambitious plans to turn the resort into a venue for "Live Entertainment in Virtual Reality".[13]

On 9 November 2005, the BBC reported that the 23-year-old gamer known as "Deathifier" who spent £13,700 on an island that exists only within Entropia Universe had recouped his investment in under a year. He made money by selling virtual homes as well as taxing other gamers to hunt or mine on the island. "The money made to date is only a taste of what can be achieved with my virtual island purchase," said Deathifier.[14]

On 2 May 2006, MindArk announced the introduction of an ATM card enabling players to withdraw the real-world currency equivalent of their PED funds directly from any real-world Versatel ATM machines. As reported on the BBC newsfeed users could sell virtual items online and then go purchase a dinner for them self down the street in real life with this cash card technology. It was stated that $165 million had "passed through the game" in 2005 and that this figure was expected to double in 2006.[15]

On 7 August 2006, Entropia Universe announced the final sale prices from its July 2006 virtual real estate public auction totalling over US$200,000. The auction began on 5 July 2006 with an opening release of six new land areas full of hunting and mineral rights and closed late July with a total of thirteen properties sold. The various virtual land masses including remote snow covered mountains, riverfront estates, vast rainforests and jungles, lake homes and more sold for a combined US$213,784.00.[16]

Jon Jacobs, the gamer who runs Club NEVERDIE, announced profits of $100,000 USD in August, 2006. Club NEVERDIE is a virtual resort that was established in December 2005. The revenue was generated from hunting and mining taxes, and sales of virtual apartments and shops.[17] In July, Jacobs had purchased a virtual item (a "Unique Green Atrox Queen Egg") for $10,000 through auction.[18]

Mike Everest, a home-schooled high school senior from Durango, Colorado, and his mother earned $35,000 in 2006 by constructing and selling weapons in Entropia. Of this, $12,000 will be used as college funds for his siblings. Everest spent an average of three hours per day playing the game and intented to continue playing to fund his own college education.[19]

On 17 October 2006, MindArk announced that Entropia Universe had achieved the milestone of over 500,000 registered users. "The growth of Entropia Universe is an enormous achievement for us and the members," said Jan Welter, CEO of MindArk, developer of Entropia Universe. "As the world of video games evolves to become more than just a means of two-dimensional entertainment, we are seeing a demand for the integration of real-world features in virtual environments. Individuals are joining the Entropia Universe community to interact, meet new people, learn new ideas, reach entrepreneurial aspirations, create societies and even foster new relationships in everyday reality."[20]

On 8 May 2007, MindArk announced the long-awaited results of the world's first virtual Banking License auction. After months of active bidding the five licenses sold for an astounding total of US$404,000 to a mix of real world banks, Entropia celebrities, and entrepreneurs, all seeking to invest in the virtual realm. Up for sale since January 2007, these two-year exclusive licenses aim to integrate real world banking systems into Entropia Universe. [8]

The winners were:
  • Avatar “Janus JD D'Arcwire”, representing Wirecard Bank AG, who paid US$59,060.[21][22]
  • Russian Internet Payment Provider MONETA.ru, with avatar “Yuri iNTellect Efremov” who paid US$99,900.
  • Entropia celebrity and famed virtual night club owner “Jon NEVERDIE Jacobs”, who paid US$90,000.
  • Famous cross-world virtual celebrity and entrepreneur Anshe Chung, who paid US$60,000.
  • Avatar "Jolana Kitty Brice", an Entropia Universe participant and entrepreneur who paid US$95,000.
The virtual Entropia Universe banks will work similarly to real world banks. Initially, they will be provided with secure systems enabling them to lend money to participants and collect interest, design and name their own virtual bank building(s), utilize the extensive advertising opportunities available, and make their own personnel available through avatars that can interact with and provide service to other avatars. In order to get the virtual banks operational, each winner must also add US$100,000 as operational capital. MindArk PE AB's Business Development Director David Simmonds enthused, "We are thrilled to welcome these five new partners to Entropia Universe. As we continue to set records in the virtual realm, the next two years will be a prosperous, successful time for all parties involved." MindArk CIO Marco Behrmann added, "This further proves the Entropia concept of having a secure, reliable, and stable economic environment for doing business. The five banks will have integrated services within the mechanics of Entropia Universe and will not just be virtual advertising spots."

[edit] References

  1. ^ entropiauniverse.com
  2. ^ entropiauniverse.com
  3. ^ a b entropiauniverse.com
  4. ^ Marketwire.com (May 8, 2007),"Virtual world Entropia Universe issues first ever virtual banking licenses for $400,000". Retrieved through web archive on 2007-11-18.
  5. ^ "Features". Entropiauniverse.com. Retrieved on 2007-11-18.
  6. ^ Marketwire.com (September 18, 2007), Entropia Universe enters 2008 Guinness World Records Book for "most expensive virtual world object". Retrieved on 2007-11-18.
  7. ^ Noah Shachtman (June 28, 2002), "Pirate cops raid MS gaming foe" Wired.com. Retrieved on 2007-11-18.
  8. ^ a b c [1]
  9. ^ "Content list VU 9.0" Retrieved on 2007-11-18.
  10. ^ Entropia Universe Enters China to Create the Largest Virtual World Ever
  11. ^ Virtual World Entropia Universe Selects State-of-the-Art CryEngine 2 to Bring Real-Life Look to World's Safest Virtual Universe
  12. ^ BBC News Article: "Gamer buys $26,500 virtual land."
  13. ^ "Gamer buys virtual space station". BBC News. http://news.bbc.co.uk/1/hi/technology/4374610.stm. 
  14. ^ "Virtual property market booming". BBC News. http://news.bbc.co.uk/1/hi/technology/4421496.stm. 
  15. ^ "Cash card taps virtual game funds". BBC News. http://news.bbc.co.uk/2/hi/technology/4953620.stm. 
  16. ^ "Press Release". MarketWire. http://www.marketwire.com/mw/release_html_b1?release_id=151156. 
  17. ^ SOURCE: Club NEVERDIE (August 21, 2006). "Champion Gamer NEVERDIE Rakes in $100,000 USD in Virtual Reality". marketwire. http://www.marketwire.com/press-release/Club-Neverdie-696685.html. Retrieved on 2009-03-17. 
  18. ^ SOURCE: Reality Port (Jul 20, 2006). "Virtual Egg Sells for $10,000 USD". marketwire. http://www.marketwire.com/press-release/Reality-Port-691226.html. Retrieved on 2009-03-17. 
  19. ^ Neha Tiwari (October 10, 2006). "Teen pays siblings' college fees by selling virtual weapons". cnet News. http://news.com.com/2061-10797_3-6124572.html. Retrieved on 2009-03-17. 
  20. ^ "500k Users Press Release". gamedaily.com. http://biz.gamedaily.com/industry/news/?id=14132. 
  21. ^ "Fox News Article". http://www.foxnews.com/wires/2007May09/0,4670,TechBitOnlinePawnshops,00.html. 
  22. ^ "Wirecard Bank AG Press Release". http://www9.wirecard.com/singleview/article/43/wirecard-ban-1.html?cHash=5b8d50b92c. 

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