Gamebryo
From Wikipedia, the free encyclopedia
Written in | C++ |
---|---|
Type | Game engine |
Website | Official site |
Gamebryo is a game engine, originally from Numerical Design Limited (NDL), and is the successor to NDL's NetImmerse engine.
Since the creation of Gamebryo, NDL merged with Emergent Game Technologies. The new company is known as "Emergent Game Technologies" (EGT). Gamebryo, now called Gamebryo Element, is the product of the new Emergent Game Technologies.
Contents |
[edit] Description
Gamebryo Element is a 3D computer graphics engine, written in the C++ programming language and targeted at game development. It supports the following platforms:[1]
- Windows
- DirectX 9 (Latest Version, currently 2.6)
- DirectX 10 (Latest Version, from 2.6 onwards)
- Nintendo GameCube (Up to Version 1.2)
- Wii / WiiWare (Latest Version, currently 2.6)
- PlayStation 2 (Up to Version 1.2)
- PlayStation 3 / PSN (Latest Version, currently 2.6)
- Xbox (Up to Version 1.2)
- Xbox 360 (Latest Version, currently 2.6) (including Xbox Live Arcade[2])
A Gamebryo license can be purchased as either binary (headers, libraries and tools) or with full source code, so developers can debug the engine (and use it as reference for any customizations). Additionally, Gamebryo comes with searchable documentation. Some developers complain that much of the documentation for the Maya plugins is incomplete.[citation needed] Gamebryo is genre agnostic and is used in virtually every 3D domain from all types of AAA games, casual titles and serious games/simulation technologies. Educational licenses are also made available by Emergent for universities and schools running 3D technology courses.
[edit] Industry use
Gamebryo is used throughout the video game industry. Some of the developers who use EGT's Gamebryo include:
- Bethesda Softworks (Morrowind, Oblivion and Fallout 3)
- Firaxis (for Pirates!, Civilization IV and Railroads!)
- Irrational Games (Freedom Force)
- Mad Doc Software (Empire Earth II and Empire Earth III)
- Mythic Entertainment (Dark Age of Camelot and Warhammer Online)
- Timegate Studios (Kohan II, Axis & Allies)
- MindArk (Entropia Universe)
- Blue Fang Games (Zoo Tycoon 2)
- Google (Lively)
- Square Enix (untitled project in development)[3]
[edit] Gamebryo games
[edit] NetImmerse games
Game | Year | Platform(s) | Developer | Publisher |
---|---|---|---|---|
Dark Age of Camelot | 2001 | PC | Mythic Entertainment | Vivendi Universal Games |
The Elder Scrolls III: Morrowind | 2002 | PC, Xbox | Bethesda Softworks | Ubisoft Entertainment |
The Elder Scrolls III: Tribunal Expansion | 2003 | PC, Xbox | Bethesda Softworks | Ubisoft Entertainment |
The Elder Scrolls III: Bloodmoon Expansion | 2003 | PC, Xbox | Bethesda Softworks | Ubisoft Entertainment |
Entropia Universe | 2003 | PC | MindArk | |
Freedom Force | 2002 | PC, Mac | Irrational Games | Electronic Arts |
Futurama | 2003 | Xbox, PS2 | Unique Development Studios Sweden | |
Prince of Persia 3D | 1999 | PC, Dreamcast | Red Orb Entertainment | |
Simon The Sorcerer 3D | 2002 | PC | Headfirst Productions | Adventure Soft |
Star Trek: Bridge Commander[4] | 2002 | PC | Totally Games | Activision |
Zoo Tycoon 2 | 2004 | PC | Microsoft Game Studios | |
Memorick: The Apprentice Knight | 2004 | Xbox | Microïds |
[edit] See also
- Unreal Engine
- Trinigy Vision Engine
- Torque Game Engine
- RenderWare, a former competitor to Gamebryo
- SpeedTree
- Source Engine
- Scaleform
[edit] References
[edit] External links
- Gamebryo Engine EGT's official Gamebryo-Engine site
- In-depth overview of the engine
- Emergent Game Technologies website
- Wallis, Alistair (2007-05-11). "Tooling Around: Emergent's Gamebryo". Gamasutra. http://www.gamasutra.com/php-bin/news_index.php?story=13857. Retrieved on 2007-05-26.
- NifTools NifTools is a project that aims at providing tools and specification for the files used by the NetImmerse/Gamebryo game engine.
- DevMaster.net overview of the Gamebryo engine