Shaggy dog story

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In its original sense, a shaggy dog story is an extremely long-winded tale featuring extensive narration of typically irrelevant incidents, usually resulting in a pointless or absurd punchline. These stories are a special case of yarns, coming from the long tradition of campfire yarns.

Shaggy dog stories play upon the audience's preconceptions of the art of joke telling. The audience listens to the story with certain expectations, which are either simply not met or met in some entirely unexpected manner.[1]

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[edit] The archetypical shaggy dog story

The commonly believed archetype of the shaggy dog story is a story that concerns a shaggy dog. The story builds up, repeatedly emphasizing how amazing the dog is. At the climax of the story, someone in the story reacts with, "That dog's not so shaggy." The expectations of the audience that have been built up by the presentation of the story, that the story will end with a punchline, are thus disappointed. Ted Cohen gives the following example of this story:[1]

A boy owned a dog that was uncommonly shaggy. Many people remarked upon its considerable shagginess. When the boy learned that there are contests for shaggy dogs, he entered his dog. The dog won first prize for shagginess in both the local and the regional competitions. The boy entered the dog in ever-larger contests, until finally he entered it in the world championship for shaggy dogs. When the judges had inspected all of the competing dogs, they remarked about the boy's dog: "He's not so shaggy."

However, authorities disagree as to whether this particular story is the archetype after which the category is named. Eric Partridge, for example, provides a very different story, as do William and Mary Morris in The Morris Dictionary of Word and Phrase Origins.

According to Partridge and the Morrises, the archetypical shaggy dog story involves an advertisement placed in The Times announcing a search for a shaggy dog. In the Partridge story, an aristocratic family living in Park Lane is searching for a lost dog, and an American answers the advertisement with a shaggy dog that he has found and personally brought across the Atlantic, only to be received by the butler at the end of the story who takes one look at the dog and shuts the door in his face saying "But not so shaggy as that, sir!" In the Morris story, the advertiser is organizing a competition to find the shaggiest dog in the world, and after a lengthy exposition of the search for such a dog a winner is presented to the aristocratic instigator of the competition, who says "I don't think he's so shaggy."[2][3]

[edit] Variations

[edit] Pun

Shaggy dog story has come to also mean a joke where a pun is finally achieved after a long (and ideally tedious) exposition. This is also called a feghoot. The humor in the punch line may be due to the sudden, unexpected recognition of a familiar saying, since the story has nothing to do with the usual context in which the phrase is normally found, yet the listener is surprised to discover it makes sense in both situations. Therefore, if the audience is not already familiar with the phrase used in the punch line, or is not aware of the multiple meanings of the words in the phrase, the surprise ending of the joke cannot be recovered by explaining the joke to the audience.

An example of this type is The Rarie, in which a cute pet grows so large (described in many stages) that its owner cannot keep it. He loads the Rarie onto a lorry and drives to a cliff, and is about to tip the animal over the brink when it looks out and says "hey, that's a long way to tip a Rarie"...

[edit] War story

Another variation is the 'War Story' joke, in which the narrator presents his audience with insurmountable odds, and as the antagonistic forces close in, ends the story. When the audience clamors to know what happened next, the narrator simply responds, "I died."

[edit] Lengthy

A shaggy dog story derives its humor from the fact that the joke-teller held the attention of the listeners for a long time (such jokes can take five minutes or more to tell) for no reason at all (an anticlimax). [4]

One joke of this type is "The Purple Doughnut." In this joke, with much detail and narration, a young boy overhears a group of older kids talking about a "purple doughnut". When the boy asks the kids what a "purple doughnut" is, they beat him up. The rest of the story is the boy meeting other people (teacher, school principle, parents) throughout the day as they ask what happened to him causing him to repeat his entire story each time ending with the question: "What's a purple doughnut?" Each time, the person takes great offense to the question and punish the boy (the teacher sends him to the principal; the principal expels him, etc.) Later, he runs across the street and gets hit by the bus. The audience is then told that the moral of the story is that you should look both ways before you cross the street.

Another joke of this type is about the 2 race horses. There are two race horses who grow up together. One always wins, the other always comes in second. The one who comes in second says, "we have the same trainer. We eat exactly the same. Why do you always win?" So after a lengthy story of the same thing happening they are put out to pasture and the one who always came in second says, "Okay nobody is watching lets race to that fence and you let me win." The other horse says, "Okay". They race to the fence and sure enough the one who came in second his whole life was beaten. He says, "why did you do that? You said you were going to let me win?" A farmer, standing by the fence, then says, "Imagine that, talking horses."

[edit] Horror

Another variation is "The Encounter with the Horrible Monster," a shaggy dog story that is told as if it were a horror story. The story is a tale of a horrible monster (or an escaped lunatic, or an escaped prisoner, or a gorilla), that pursues a character implacably. After a lengthy exposition describing the pursuit, during which the audience's expectations of a horrendous climax are built up, the monster eventually corners his victim, at which point he touches him saying, "Tag! You're it!"[5]

[edit] Scatological

A more ribald or scatological version is The Aristocrats.

[edit] Pop culture

Isaac Asimov, whose specialties included both science fiction and humor and who was a self-described "punster", wrote a short story called "Shah Guido G.," referring to the story's Atlantean ruler. The story ends on an anticlimax, and when a reader protested that it was "nothing but a shaggy dog story," Asimov pointed out that the title "Shah Guido G." could also be read as "Shahgui [i.e. shaggy] Dog," indicating this had been his intention.

[edit] See also

[edit] References

  1. ^ a b Ted Cohen (1999). Jokes. University of Chicago Press. pp. 8. ISBN 0226112306. 
  2. ^ Leonard Feinberg (1978). Secret of Humor. Rodopi. pp. 181–182. ISBN 9062033709. 
  3. ^ Michael Quinion (1999-06-19). "Shaggy Dog Story". World Wide Words. http://www.worldwidewords.org/qa/qa-sha1.htm. 
  4. ^ Jovial Bob Stine (1978). How to be funny : an extremely silly guidebook. Dutton. ISBN 0525324100. 
  5. ^ Bill Ellis (2001). Aliens, Ghosts, and Cults: Legends We Live. University Press of Mississippi. pp. 27–28. ISBN 1578066484. 

[edit] Further reading

  • Jan Harold Brunvand (January –March 1963). "A Classification for Shaggy Dog Stories". The Journal of American Folklore 76 (299): 42–68. doi:10.2307/538078. 
  • Isaac Asimov (1991). "Shaggy Dog". Isaac Asimov's Treasury of Humor: A Lifetime Collection of Favorite Jokes, Anecdotes, and.... Houghton Mifflin Books. pp. 49–67. ISBN 0395572266. 
  • Eric Partridge (1931). "The Shaggy Dog Story". New Statesman (Statesman Pub. Co.): pp. 534. 
  • Eric Partridge (1953). The ‘Shaggy Dog’ Story: Its Origin, Development and Nature (with a few seemly examples). C.H. Drummond (illustrator). London: Faber & Faber. 
  • Francis Lee Utley and Dudley Flamm (1969). "The Urban and the Rural Jest (With an Excursus on the Shaggy Dog)". Journal of Popular Culture 2: 563–577. doi:10.1111/j.0022-3840.1969.0204_563.x. 

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