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The kanji for "manga" from Seasonal Passersby (Shiki no Yukikai), 1798, by Santō Kyōden and Kitao Shigemasa.

Manga (in kanji 漫画; in hiragana まんが; in katakana マンガ ?) Manga.ogg listen , pronounced /ˈmɑŋgə/, are comics and print cartoons (sometimes also called komikku コミック), in the Japanese language and conforming to the style developed in Japan in the late 20th century.[1][2][3] In their modern form, manga date from shortly after World War II,[4] but they have a long, complex pre-history in earlier Japanese art.[5][6][7]

In Japan, people of all ages read manga widely.[2] The genre includes a broad range of subjects: action-adventure, romance, sports and games, historical drama, comedy, science fiction and fantasy, mystery, horror, sexuality, and business and commerce, among others.[2] Since the 1950s, manga have steadily become a major part of the Japanese publishing industry,[4][8] representing a 481 billion yen market in Japan in 2006[9] (approximately $4.4 billion dollars).[10] Manga have also become increasingly popular worldwide.[11][12] In 2006, the United States manga market was $175–200 million.[13] Manga are typically printed in black-and-white,[14] although some full-color manga exist (e.g. Colorful manga, not the anime series).[15] In Japan, manga are usually serialized in telephone book-size manga magazines, often containing many stories each presented in a single episode to be continued in the next issue.[2][7] If the series is successful, collected chapters may be republished in paperback books called tankōbon.[2][7] A manga artist (mangaka in Japanese) typically works with a few assistants in a small studio and is associated with a creative editor from a commercial publishing company.[4] If a manga series is popular enough, it may be animated after or even during its run,[16] although sometimes manga are drawn centering on previously existing live-action or animated films[17] (e.g. Star Wars).[18]

"Manga" as a term outside of Japan refers specifically to comics originally published in Japan.[19] However, manga and manga-influenced comics, among original works, exist in other parts of the world, particularly in Taiwan ("manhua"), South Korea ("manhwa"),[20][21] and the People's Republic of China, notably Hong Kong ("manhua").[22] In France, "la nouvelle manga" has developed as a form of bande dessinée drawn in styles influenced by Japanese manga.[23] In the U.S., people refer to manga-like comics as Amerimanga, world manga, or original English-language manga (OEL manga).[24]


[edit] Etymology

The Japanese word manga, literally translated, means "whimsical pictures". The word first came into common usage in the late 18th century with the publication of such works as Santō Kyōden's picturebook "Shiji no yukikai" (1798), and in the early 19th century with such works as Aikawa Minwa's "Manga hyakujo" (1814) and the celebrated Hokusai manga containing assorted drawings from the sketchbook of the famous ukiyo-e artist Hokusai.[25] Rakuten Kitazawa (1876-1955) first used the word "manga" in the modern sense.[26]

[edit] History and characteristics

Historians and writers on manga history have described two broad and complementary processes shaping modern manga. Their views differ in the relative importance they attribute to the role of cultural and historical events following World War II versus the role of pre-War, Meiji, and pre-Meiji Japanese culture and art.

The first view emphasizes events occurring during and after the U.S. Occupation of Japan (1945–1952), and stresses that manga strongly reflect U.S. cultural influences, including U.S. comics brought to Japan by the GIs and by images and themes from U.S. television, film, and cartoons (especially Disney).[4][7] Alternately, other writers such as Frederik L. Schodt,[7][8] Kinko Ito,[27] and Adam L. Kern[28][29] stress continuity of Japanese cultural and aesthetic traditions as central to the history of manga.

Modern manga originated in the Occupation (1945–1952) and post-Occupation years (1952–early 1960s), while a previously militaristic and ultra-nationalist Japan rebuilt its political and economic infrastructure.[7][30] There was an explosion of artistic creativity in this period[7] from manga artists such as Osamu Tezuka (Astro Boy) and Machiko Hasegawa (Sazae-san).

A kami-shibai story teller from Sazae-san by Machiko Hasegawa. Sazae is the woman with her hair in a bun.

Astro Boy quickly became (and remains) immensely popular in Japan and elsewhere,[31][32] and Sazae-san still runs as of 2009. Tezuka and Hasegawa were both stylistic innovators. In Tezuka's "cinematographic" technique, the panels are like a motion picture that reveals details of action bordering on slow motion as well as rapid zooms from distance to close-up shots.[7] This kind of visual dynamism was widely adopted by later manga artists.[7] Hasegawa's focus on daily life and on women's experience also came to characterize later shōjo manga.[2][33][34] Between 1950 and 1969, increasingly large audiences for manga emerged in Japan with the solidification of its two main marketing genres, shōnen manga aimed at boys and shōjo manga aimed at girls.[7][35]

In 1969, a group of female manga artists later called the Year 24 Group (also known as Magnificent 24s) made their shōjo manga debut (year 24 comes from the Japanese name for 1949, the birth-year of many of these artists).[36][37] The group included Hagio Moto, Riyoko Ikeda, Yumiko Oshima, Keiko Takemiya, and Ryoko Yamagishi[2] and they marked the first major entry of women artists into manga.[2][7] Thereafter, shōjo manga would be drawn primarily by women artists for an audience of girls and young women.[7][35][38] In the following decades (1975-present), shōjo manga continued to develop stylistically while simultaneously evolving different but overlapping subgenres.[39] Major subgenres include romance, superheroines, and "Ladies Comics" (in Japanese, redisu レディース, redikomi レディコミ, and josei 女性).[2][8]

Modern shōjo manga romance features love as a major theme set into emotionally intense narratives of self-realization.[40] With the superheroines, shōjo manga saw releases such as Naoko Takeuchi's Pretty Soldier Sailor Moon, which became internationally popular in both manga and anime formats.[41][42] Groups (or sentais) of girls working together have also been popular within this genre.[43]

Manga for male readers sub-divides according to the age of its intended audience: boys up to 18 years old (shōnen manga) and young men 18- to 30-years old (seinen manga);[44] as well as by content, including action-adventure often involving male heroes, slapstick humor, themes of honor, and sometimes explicit sexuality.[45] The Japanese use different kanji for two closely allied meanings of "seinen"—青年 for "youth, young man" and 成年 for "adult, majority"—the second referring to sexually overt manga aimed at grown men and also called seijin ("adult," 成人) manga.[46][47] Shōnen, seinen, and seijin manga share many features in common.

Boys and young men became some of the earliest readers of manga after World War II.[48] From the 1950s on, shōnen manga focused on topics thought to interest the archetypal boy, including subjects like robots and space travel, and heroic action-adventure.[49] Popular themes include science fiction, technology, sports,[48] and supernatural settings. Manga with solitary costumed superheroes like Superman, Batman, and Spider-Man generally did not become as popular.[48]

The role of girls and women in manga for male readers has evolved considerably over time to include those featuring single pretty girls (bishōjo)[50] such as Belldandy from Oh My Goddess!,[51] stories where the hero is surrounded by such girls and women, as in Negima and Hanaukyo Maid Team,[52] or groups of heavily armed female warriors (sentō bishōjo)[53]

With the relaxation of censorship in Japan after the early 1990s, a wide variety of explicitly-drawn sexual themes appeared in manga intended for male readers that correspondingly occur in English translations.[47] These depictions range from mild partial nudity through implied and explicit sexual intercourse through bondage and sadomasochism (SM), zoophilia (bestiality), incest, and rape.[54]

The Gekiga style of drawing — emotionally dark, often starkly realistic, sometimes very violent — focuses on the day-in, day-out grim realities of life, often drawn in gritty and unpretty fashions.[55][56] Gekiga such as Sampei Shirato's 1959-1962 Chronicles of a Ninja's Military Accomplishments (Ninja Bugeichō) arose in the late 1950s and 1960s partly from left-wing student and working class political activism[55][57][58] and partly from the aesthetic dissatisfaction of young manga artists like Yoshihiro Tatsumi with existing manga.[59][60]

[edit] Publications

In Japan, manga constituted an annual 406.7 billion yen (3.707 billion USD) publication-industry by 2007.[61] Recently, the manga industry has expanded worldwide with distribution companies license and reprint manga into their native languages.

After a series has run for a while, publishers often collect the stories together and print them in dedicated book-sized volumes, called tankōbon. These are the equivalent of U.S. trade paperbacks or graphic novels. These volumes use higher-quality paper, and are useful to those who want to "catch up" with a series so they can follow it in the magazines or if they find the cost of the weeklies or monthlies to be prohibitive. Recently, "deluxe" versions have also been printed as readers have got older and the need for something special grew. Old manga have also been reprinted using somewhat lesser quality paper and sold for 100 yen (about $1 U.S. dollar) each to compete with the used book market.

Marketeers primarily classify manga by the age and gender of the target audience.[8] In particular, books and magazines sold to boys (shōnen) and girls (shōjo) have distinctive cover art and are placed on different shelves in most bookstores. Due to cross-readership, consumer response is not limited by demographics. For example, male readers subscribing to a series intended for girls and so on.

Japan also has manga cafés, or manga kissa (kissa is an abbreviation of kissaten). At a manga kissa, people drink coffee and read manga, and sometimes stay there overnight.

There has been an increase in the amount of publications of original webmanga. It is internationally drawn by enthusiasts of all levels of experience, and is intended for online viewing. It can be ordered in graphic novel form if available in print.

The Kyoto International Manga Museum maintains a very large website listing manga published in Japanese.[62]

[edit] Magazines

Eshibun Nipponchi; credited as the first manga magazine ever made.

Manga magazines usually have many series running concurrently with approximately 20–40 pages allocated to each series per issue. Other magazines such as the anime fandom magazine Newtype features single chapters within their monthly periodicals. These manga magazines, or "anthology magazines", as they are also known (colloquially "phone books"), are usually printed on low-quality newsprint and can be anywhere from 200 to more than 850 pages long. Manga magazines also contain one-shot comics and various four-panel yonkoma (equivalent to comic strips). Manga series can run for many years if they are successful. Manga artists sometimes start out with a few "one-shot" manga projects just to try to get their name out. If these are successful and receive good reviews, they are continued.

[edit] History

Kanagaki Robun and Kawanabe Kyosai created the first manga magazine in 1874: Eshinbun Nipponchi. A British man named Charles Wargman founded the Japan Punch, the influence of the magazine. Eshinbun Nipponchi had a very simple style of drawings and did not become popular with many people. Eshinbun Nipponchi ended after three issues. The magazine Kisho Shimbun in 1875 was inspired by Eshinbun Nipponchi, this was followed by Marumaru Chinbun in 1877, and then Garakuta Chinpo in 1879.[63] Shōnen Sekai was the first shōnen magazine created in 1895 by Iwaya Sazanami, a famous writer of Japanese children's literature back then. Shōnen Sekai had a strong focus on the First Sino-Japanese War.[64]

In 1905 the manga magazine publishing boom started with the Russo-Japanese War[65], Tokyo Pakku was created and became a huge hit.[66] After Tokyo Pakku in 1905, a female version of Shōnen Sekai was created and named Shōjo Sekai, considered the first shōjo magazine.[67] Shōnen Pakku was made and is considered the first kodomo magazine. The kodomo demographic was in an early stage of development of Meiji period. Shōnen Pakku was influenced from foreign children's magazines such as Puck which an employee of Jitsugyō no Nihon (publisher of the magazine) saw and decided to Shōnen Pakku. In 1924, Kodomo Pakku was launched as another kodomo magazine after Shōnen Pakku.[66] In the boom, Poten was published in 1908 which comes from the french "potin". All the pages were full color influenced from Tokyo Pakku and Osaka Pakku. It is unknown if there was any other issues than the first.[65] Kodomo Pakku was launched May 1924 by Tokyosha and featured high-quality art of many members of the manga society like Takei Takeo, Takehisa Yumeji and Aso Yutaka. On some of the manga it used speech balloons for representation, other manga from the previous eras did not use speech balloons and were silent.[68]

Published from May 1935 to January 1941 was Manga no Kuni which was published around the Second Sino-Japanese War. Manga no Kuni featured information on becoming a mangaka and on other comics industries around the world. Manga no Kuni hanged it's title to Sashie Manga Kenkyū in August 1940.[69]

[edit] Dōjinshi

Dōjinshi are produced by small amateur publishers outside of the mainstream commercial market in a similar fashion to small-press independently published comic books in the United States. Comiket, the largest comic book convention in the world with over 510,000 gathering in 3 days, is devoted to dōjinshi. While they are many times original stories, many are parodies of or include fictional characters from popular manga and anime series. Some dōjinshi continue with a series' story or write an entirely new one using its characters, much like fan fiction. In 2007, dōjinshi sold for 27.73 billion yen (245 million USD).[61]

[edit] International markets

The influence of manga on international cartooning has grown considerably in the last two decades.[70][71] Influence refers to effects on comics markets outside of Japan and to aesthetic effects on comics artists internationally.

The reading direction in a traditional manga.

Traditionally, manga are written from top to bottom and right to left, as this is the traditional reading pattern of the Japanese written language. Some publishers of translated manga keep this format, but other publishers flip the pages horizontally, changing the reading direction to left to right, so as not to confuse foreign audiences or traditional comics consumers. This practice is known as "flipping". For the most part, the criticisms suggest that flipping goes against the original intentions of the creator (for example, if a person wears a shirt that reads "MAY" on it, and gets flipped, then the word is altered to "YAM"). Flipping may also cause oddities with familiar asymmetrical objects or layouts, such as a car being depicted with gas pedal on the left and the brake on the right, or a shirt with the buttons on the wrong side.

[edit] United States

Manga were introduced only gradually into U.S. markets, first in association with anime and then independently.[12] Some U.S. fans were aware of manga in the 1970s and early 1980s.[72] However, anime was initially more accessible than manga to U.S. fans,[73] many of whom were college-age young people who found it easier to obtain, subtitle, and exhibit video tapes of anime than translate, reproduce, and distribute tankōbon-style manga books.[12][74][75] One of the first manga translated into English and marketed in the U.S. was Keiji Nakazawa's Barefoot Gen, an autobiographical story of the atomic bombing of Hiroshima issued by Leonard Rifas and Educomics (1980-1982).[76][77] More manga were translated between the mid-1980s and 1990s, including Golgo 13 in 1986, Lone Wolf and Cub from First Comics in 1987, and Kamui, Area 88, and Mai the Psychic Girl, also in 1987 and all from Viz Media-Eclipse Comics.[78][79] Others soon followed, including Akira from Marvel Comics-Epic Comics and Appleseed from Eclipse Comics in 1988, and later Iczer-1 (Antarctic Press, 1994)[80] and Ippongi Bang's F-111 Bandit (Antarctic Press, 1995).[81]

In the 1980s to the mid-1990s, Japanese animation, like Akira, Dragon Ball, Neon Genesis Evangelion, and Pokémon, dominated the fan experience and the market compared to manga.[75][82][83] Matters changed when translator-entrepreneur Toren Smith founded Studio Proteus in 1986. Smith and Studio Proteus acted as an agent and translator of many Japanese manga, including Masamune Shirow's Appleseed and Kōsuke Fujishima's Oh My Goddess!, for Dark Horse and Eros Comix, eliminating the need for these publishers to seek their own contacts in Japan.[84][85] Simultaneously, the Japanese publisher Shogakukan opened a U.S. market initiative with their U.S. subsidiary Viz, enabling Viz to draw directly on Shogakukan's catalogue and translation skills.[79]

A young boy reading Black Cat in a U.S. bookstore

The U.S. manga market took an upturn with mid-1990s anime and manga versions of Masamune Shirow's Ghost in the Shell, translated by Frederik L. Schodt and Toren Smith and becoming very popular among fans.[86] Another success of the mid-1990s was Sailor Moon.[87][88] By 1995–1998, the Sailor Moon manga had been exported to over 23 countries, including China, Brazil, Mexico, Australia, most of Europe and North America.[89] In 1998, Mixx Entertainment-TokyoPop issued U.S. manga book versions of Sailor Moon and CLAMP's Magic Knight Rayearth.[90] In 1996, Mixx Entertainment founded TokyoPop to publish manga in trade paperbacks and, like Viz, began aggressive marketing of manga to both young male and young female demographics.[83][91]

In the following years, manga became increasingly popular, and new publishers entered the field while the established publishers greatly expanded their catalogues.[92] As of December 2007, at least 15 U.S. manga publishers have released 1300 to 1400 titles.[93] Simultaneously, mainstream U.S. media began to discuss manga, with articles in the New York Times,[94] Time magazine,[95] the Wall Street Journal,[96] and Wired magazine.[70]

[edit] Europe

The influence of manga on European cartooning is somewhat different than U.S. experience. Manga was opened to the European market during the 1970s when Italy and France broadcast anime.[97] French art has borrowed from Japan since the 19th century (Japonisme),[98] and has its own highly developed tradition of bande dessinée cartooning.[23][99] In France, imported manga has easily been assimilated into high art traditions. For example, Volumes 6 and 7 of Yu Aida's Gunslinger Girl center on a cyborg girl, a former ballet dancer named Petruchka. The Asuka edition of volume 7 contains an essay about the ballet Petruchka by Russian composer Igor Stravinsky and first performed in Paris in 1911.[100] However, Francophone readership of manga is not limited to an artistic elite. Instead, beginning in the mid-1990s,[101] manga has proven very popular to a wide readership, accounting for about one-third of comics sales in France since 2004.[101][102][103] According to the Japan External Trade Organization, sales of manga reached $212.6 million within France and Germany alone in 2006.[97] European publishers marketing manga translated into French include Glénat, Asuka,[104] Casterman,[105] Kana,[106] and Pika,[107] among others.[101][108] (see French Manga publishers)

European publishers also translate manga into German,[109][110] Italian,[111][112] Spanish,[113] Dutch,[114] and other languages.[115] Manga publishers based in the United Kingdom include Orionbooks/Gollancz[116] and Titan Books.[117] U.S. manga publishers have a strong marketing presence in the UK, e.g., the Tanoshimi line from Random House.[118]

[edit] Localized manga

A number of U.S. artists have drawn comics and cartoons influenced by manga. An early example was Vernon Grant, who drew manga-influenced comics while living in Japan in the late 1960s-early 1970s.[119] Others include Frank Miller's mid-1980s Ronin,[120] Adam Warren and Toren Smith's 1988 The Dirty Pair,[121] Ben Dunn's 1993 Ninja High School,[122][123] Stan Sakai's 1984 Usagi Yojimbo,[124] and Manga Shi 2000 from Crusade Comics (1997).[125][126]

By the 21st Century, several U.S. manga publishers began to produce work by U.S. artists under the broad marketing label of manga.[127] In 2002, I.C. Entertainment, formerly Studio Ironcat and now out of business, launched a series of manga by U.S. artists called Amerimanga.[128] In 2004 eigoMANGA launched Rumble Pak and Sakura Pakk anthology series. Seven Seas Entertainment followed suit with World Manga.[129] Simultaneously, TokyoPop introduced original English-language manga (OEL manga) later renamed Global Manga.[130][131] TokyoPop is currently the largest U.S. publisher of original English language manga.[132][133][134]

Francophone artists have also developed their own versions of manga, like Frédéric Boilet's la nouvelle manga.[135] Boilet has worked in France and in Japan, sometimes collaborating with Japanese artists.[136][137] A Francophone Canadian example is the Montréal, Québec based artists' group MUSEBasement, which draws manga-style artwork.[138]

[edit] Awards

The Japanese manga industry has a large number of awards, most sponsored by publishers, with the winning prize usually including publication of the winning stories in magazines released by the sponsoring publisher. Examples of these awards include the Akatsuka Award for humorous manga, the Dengeki Comic Grand Prix for one-shot manga, the Kodansha Manga Award (multiple genre awards), the Seiun Award for best science fiction comic of the year, the Shogakukan Manga Award (multiple genres), the Tezuka Award for best new serial manga, and the Tezuka Osamu Cultural Prize (multiple genres). The Japanese Ministry of Foreign Affairs also awards the International Manga Award annually since May 2007.[139]

[edit] See also

[edit] References

  1. ^ Lent, John A. 2001. "Introduction." In John A. Lent, editor. Illustrating Asia: Comics, Humor Magazines, and Picture Books. Honolulu, HI: University of Hawai'i Press. pp. 3-4. ISBN 0-8248-2471-7.
  2. ^ a b c d e f g h i Gravett, Paul. 2004. Manga: Sixty Years of Japanese Comics. NY: Harper Design. ISBN 1-85669-391-0. p. 8.
  3. ^ Go Tchiei. "Characteristics of Japanese Manga". Retrieved on 2008-04-05. 
  4. ^ a b c d Kinsella, Sharon 2000. Adult Manga: Culture and Power in Contemporary Japanese Society. Honolulu: University of Hawai'i Press. ISBN 978-0824823184.
  5. ^ Kern, Adam. 2006. Manga from the Floating World: Comicbook Culture and the Kibyōshi of Edo Japan Cambridge: Harvard University Press. ISBN 978-0674022669.
  6. ^ Ito, Kinko. "A history of manga in the context of Japanese culture and society". The Journal of Popular Culture. 38 (3): 456-475. Retrieved on 2008-04-05. 
  7. ^ a b c d e f g h i j k l Schodt, Frederik L. 1986. Manga! Manga! The World of Japanese Comics. Tokyo: Kodansha. ISBN 978-0870117527.
  8. ^ a b c d Schodt, Frederik L. 1996. Dreamland Japan: Writings on Modern Manga. Berkeley, CA: Stone Bridge Press. ISBN 978-1880656235.
  9. ^ "Japanese Manga Market Drops Below 500 Billion Yen". ComiPress. Retrieved on 2008-04-05. 
  10. ^ "500 billion yen in dollars". Google. 2007-09-14. Retrieved on 2007-09-14. 
  11. ^ Wong, Wendy Siuyi. 2006. "Globalizing manga: From Japan to Hong Kong and beyond." Mechademia: An Academic Forum for Anime, Manga, and the Fan Arts, 1:23-45.
  12. ^ a b c Patten, Fred. 2004. Watching Anime, Reading Manga: 25 Years of Essays and Reviews. Berkeley, CA: Stone Bridge Press. ISBN 978-1880656921.
  13. ^ Cha, Kai-Ming. "Viz Media and Manga in the U.S.". Publishers Weekly. Retrieved on 2008-04-05. 
  14. ^ Katzenstein, Peter. J. & Takashi Shiraishi 1997. Network Power: Japan in Asia. Ithaca, NY: Cornell University Press. ISBN 978-0801483738.
  15. ^ Kishi, Torajiro. 1998. Colorful. Tokyo: Shueisha. ISBN 4-08-782556-6.
  16. ^ Kittelson, Mary Lynn. 1998. The Soul of Popular Culture: Looking at Contemporary Heroes, Myths, and Monsters. Chicago: Open Court. ISBN 978-0812693638.
  17. ^ Johnston-O'Neill, Tom. "Finding the International in Comic Con International". The San Diego Participant Observer. Retrieved on 2008-04-05. 
  18. ^ Hisao Tamaki (w, p, i). "George Lucas". Star Wars: A New Hope Manga (1998-07-15). Dark Horse Comics.
  19. ^ Definition of manga from Merriam-Webster Online at Accessed 2007-12-07.
  20. ^ Webb, Martin. "Manga by any other name is...". Japan Times. Retrieved on 2008-04-05. 
  21. ^ "Lexicon: Manhwa: 만화". Anime News Network. Retrieved on 2007-09-14. 
  22. ^ Wong, Wendy Siuyi. 2002. Hong Kong Comics: A History of Manhua. NY: Princeton Architectural Press. ISBN 978-1568982694
  23. ^ a b Vollmar, Rob. 2007. "Frederic Boilet and the Nouvelle Manga revolution." World Literature Today, Accessed 2007-09-14.
  24. ^ "World Manga". Anime News Network. Retrieved on 2007-09-14. 
  25. ^ Bouquillard, Jocelyn; Christophe Marquet (2007-06-01). Hokusai: First Manga Master. New York: Abrams. ISBN 0-8109-9341-4. 
  26. ^ Shimizu, Isao (June 1985) (in (Japanese)). 日本漫画の事典 : 全国のマンガファンに贈る (Nihon Manga no Jiten - Dictionary of Japanese Manga). Sun lexica. pp. 53–54, 102–103. ISBN 4-385-15586-0. 
  27. ^ Ito, Kinko. 2004. "Growing up Japanese reading manga." International Journal of Comic Art, 6:392-401.
  28. ^ Kern, Adam. 2006. Manga from the Floating World: Comicbook Culture and the Kibyōshi of Edo Japan. Cambridge: Harvard University Press. ISBN 0674022661.
  29. ^ Kern, Adam. 2007. "Symposium: Kibyoshi: The World's First Comicbook?" International Journal of Comic Art, 9:1-486.
  30. ^ This section draws primarily on the work of Frederik Schodt (1986, 1996, 2007) and of Paul Gravett (2004). Time-lines for manga history appear in Mechademia, Gravett, and in articles by Go Tchiei 1998.
  31. ^ The Japanese constitution is in the Kodansha encyclopedia "Japan: Profile of a Nation, Revised Edition" (1999, Tokyo: Kodansha) on pp. 692-715. Article 9: page 695; article 21: page 697. ISBN 4-7700-2384-7.
  32. ^ Schodt, Frederik L. (July 2007), The Astro Boy Essays: Osamu Tezuka, Mighty Atom, and the Manga/Anime Revolution, Berkeley, CA: Stone Bridge Press, ISBN 978-1933330549 
  33. ^ Lee, William (2000). "From Sazae-san to Crayon Shin-Chan." In: Timothy J. Craig (editor) Japan Pop!: Inside the World of Japanese Popular Culture. Armonk, NY: M.E. Sharpe. ISBN 978-0765605610.
  34. ^ Sanchez, Frank (1997-2003). "Hist 102: History of Manga." AnimeInfo. Accessed on 2007-09-11.
  35. ^ a b Toku, Masami, editor. "Shojo Manga: Girl Power!". Chico, CA: Flume Press/California State University Press, ISBN 1-886226-10-5. Retrieved on 2008-04-05. 
  36. ^ Gravett, 2004, op. cit., pp.78-80.
  37. ^ Lent, 2001, op. cit., pp. 9-10.
  38. ^ Thorn, Matt (July-September 2001), "Shôjo Manga—Something for the Girls", The Japan Quarterly 48 (3),, retrieved on 2008-04-05 
  39. ^ Ōgi, Fusami 2004. "Female subjectivity and shōjo (girls) manga (Japanese comics): shōjo in Ladies' Comics and Young Ladies' Comics." Journal of Popular Culture, 36(4):780-803.
  40. ^ Drazen, Patrick 2003. Anime Explosion!: the What? Why? & Wow! of Japanese Animation. Berkeley, CA: Stone Bridge.
  41. ^ Allison, Anne 2000. "Sailor Moon: Japanese superheroes for global girls." In: Timothy J. Craig (editor) Japan Pop! Inside the World of Japanese Popular Culture. Armonk, NY: M.E. Sharpe. pp. 259-278. ISBN 978-0765605610.
  42. ^ Schodt, 1996, op. cit., p 92.
  43. ^ Poitras, Gilles 2001. Anime Essentials: Everything a Fan Needs to Know. Berkeley, CA: Stone Bridge. ISBN 1880656531.
  44. ^ Thompson, 2007, op. cit., pp. xxiii-xxiv. See also "Un poil de culture - Une introduction à l'animation japonaise". Retrieved on 2008-04-05. 
  45. ^ Brenner, Robin E. 2007. Understanding Manga and Anime. Westport, CT: Libraries Unlimited/Greenwood. pp. 31-34.
  46. ^ Schodt, 1996, op. cit., p. 95. The French Wikipedia manga article uses the terms seinen and seijin to denote manga for adult men. Accessed 2007-12-28.
  47. ^ a b Perper, Timothy and Martha Cornog 2002. "Eroticism for the masses: Japanese manga comics and their assimilation into the U.S." Sexuality & Culture, volume 6, number 1, pages 3-126 (special issue).
  48. ^ a b c Schodt, 1986, op. cit., chapter 3, pp. 68-87.
  49. ^ Schodt, 1986, op. cit., chapter 3; Gravett, 2004, op. cit., chapter. 5, pp. 52-73.
  50. ^ For multiple meanings of bishōjo, see Perper & Cornog, 2002, op. cit., pp. 60-63.
  51. ^ "Oh My Goddess!". Anime News Network. Retrieved on 2008-04-05. 
  52. ^ Negima, by Ken Akamatsu. Del Rey/Random House, Vols. 1-15, 2004-2007; Hanaukyo Maid Team, by Morishige. Studio Ironcat, Vols. 1-3, 2003-2004. Accessed 2007-12-28.
  53. ^ For the sentō bishōjo, translated as "battling beauty," see Kotani, Mari. 2006. "Metamorphosis of the Japanese girl: The girl, the hyper-girl, and the battling beauty." Mechademia: An Academic Forum for Anime, Manga and the Fan Arts, 1:162-170. See also William O. Gardner. "Attack of the Phallic Girls: Review of Saitô Tamaki. Sentō bishōjo no seishin bunseki (Fighting Beauties: A Psychoanalysis)". Tokyo: Ôta Shuppan, 2000. Retrieved on 2008-04-05. 
  54. ^ Perper, Timothy and Martha Cornog 2003 "Sex, love, and women in Japanese comics." In Robert T. Francoeur and Raymond Noonan, editors. The Comprehensive International Encyclopedia of Sexuality. New York: Continuum. pages 663-671. Section 8D in Accessed 2007-12-28.
  55. ^ a b Schodt, 1986, op. cit., pp. 68-73.
  56. ^ Gravett, Paul. "Gekiga: The Flipside of Manga". Retrieved on 2008-03-04. 
  57. ^ Gravett, 2004, op. cit., pp. 38-42.
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  62. ^ Kyoto Manga Museum.
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  64. ^ Griffiths, Owen. "Militarizing Japan: Patriotism, Profit, and Children’s Print Media, 1894-1925". Japan Focus. Retrieved on 2008-12-16. 
  65. ^ a b Isao, Shimizu. "“Poten”: a manga magazine from Kyoto". Kyoto International Manga Museum. Retrieved on 2008-12-21. 
  66. ^ a b Isao, Shimizu. "“Shonen Pakku”; Japan's first children's manga magazine". Kyoto International Manga Museum. Retrieved on 2008-12-21. 
  67. ^ Lone, Stewart (2007). Daily Lives of Civilians in Wartime Asia: From the Taiping Rebellion to the Vietnam War. Westport, Conn: Greenwood Publishing Group. pp. 75. ISBN 0313336849.,M1. Retrieved on 2008-12-17. 
  68. ^ Isao, Shimizu. "“Shonen Pakku”; Japan's first children's manga magazine". Kyoto International Manga Museum. Retrieved on 2008-12-21. 
  69. ^ Isao, Shimizu. "“Manga no Kuni”: A manga magazine from the Second Sino-Japanese War period". Kyoto International Manga Museum. Retrieved on 2008-12-21. 
  70. ^ a b Pink, Daniel H. 2007. "Japan, Ink: Inside the Manga Industrial Complex." Wired Magazine, Issue 15.11, October 22. "Japanese comics have gripped the global imagination," first page. Accessed 2007-12-19.
  71. ^ Wong, Wendy. (No Date.) "The Presence of Manga in Europe and North America." Accessed 2007-12-19.
  72. ^ In 1987, "...Japanese comics were more legendary than accessible to American readers", Patten, 2004, op. cit., p. 259.
  73. ^ For video-centered fan culture, see Susan J. Napier 2000 "Anime: From Akira to Princess Mononoke." NY:Palgrave. Appendix, pp. 239-256 (ISBN 0-312-23863-0) and Jonathan Clements & Helen McCarthy 2006 "The Anime Encyclopedia: A Guide to Japanese Animation Since 1917, Revised and Expanded Edition." Berkeley, CA: Stone Bridge Press, pp. 475-476 (ISBN 1-933330-10-4).
  74. ^ Schodt, 1996, op. cit., chapter 7, pp. 305-340.
  75. ^ a b Leonard, Sean. 2003. "Progress Against the Law: Fan Distribution, Copyright, and the Explosive Growth of Japanese Animation." Accessed 2007-12-19.
  76. ^ Schodt, 1996, op. cit., pp. 309.
  77. ^ Rifas, Leonard. 2004. "Globalizing Comic Books from Below: How Manga Came to America." International Journal of Comic Art, 6(2):138-171. Rifas adds that the original EduComics titles were Gen of Hiroshima and I SAW IT [sic].
  78. ^ Patten, 2004, op. cit., pp. 37, 259-260.
  79. ^ a b Thompson, Jason. 2007. "Manga: The Complete Guide." NY: Ballantine Books. p. xv.
  80. ^ Iczer: Accessed 2007-12-19.
  81. ^ Bang, Ippongi. 1995. "F-III Bandit." San Antonio, TX:Antarctic Press.
  82. ^ Patten, 2004, op. cit., pp. 52-73.
  83. ^ a b Farago, Andrew (2007-09-30). "Interview: Jason Thompson". The Comics Journal. Retrieved on 2008-03-04. 
  84. ^ Schodt, 1996, op. cit., pp. 318-321.
  85. ^ Gilman, Michael. (No Date.) "Interview: Toren Smith." (Dark Horse Comics) Accessed 2007-12-19.
  86. ^ Of 2918 respondents, 2008 ranked the anime as either Masterpiece, Excellent, or Very Good (Anime News Network). Of 178 respondents, 142 ranked the manga as either Masterpiece, Excellent, or Very Good (Anime News Network). See also Mays, Jonathan. February 21, 2003. Review: Ghost in the Shell. Accessed 2007-12-16.
  87. ^ Patten, 2004, op. cit., pp. 50, 110, 124, 128, 135.
  88. ^ Arnold, Adam. 2000. "Full Circle: The Unofficial History of MixxZine." Accessed 2007-12-19.
  89. ^ Schodt, 1996, op. cit., p. 95.
  90. ^ For the date and identification of the publisher as Mixx, see library records. Accessed 2007-12-19.
  91. ^ "Tangerine Dreams: Guide to Shoujo Manga and Anime". 2005-04-14. Retrieved on 2008-04-01. 
  92. ^ Schodt, 1996, op. cit., pp. 308-319.
  93. ^ The 1300-1400 number is an actual count from two different sources on the web. One is the web manga vendor Anime Castle, which, by actual count, lists 1315 different manga graphic novel titles (a title may have multiple volumes, like the 28 volumes of Lone Wolf and Cub). This list contains some Korean manga and some OEL manga. The second source is Anime News Network, which lists manga publishers plus titles they have published. The total for U.S. manga publishers comes to 1290 by actual count, including some Korean and OEL manga. Anime Castle lists another 91 adult graphic novel manga titles.
  94. ^ Glazer, Sarah (2005-09-18). "Manga for Girls". The New York Times. Retrieved on 2008-03-04. 
  95. ^ Masters, Coco. 2006. "America is Drawn to Manga." Time Magazine, Thursday, August 10.
  96. ^ Bosker, Bianca (2007-08-31). "Manga Mania". Wall Street Journal. Retrieved on 2008-04-01. 
  97. ^ a b Fishbein, Jennifer. 2007. "Europe's Manga Mania." Europe's Manga Mania. Accessed 2007-12-29.
  98. ^ Berger, Klaus. 1992. Japonisme in Western Painting from Whistler to Matisse. Cambridge: Cambridge University Press. ISBN 0521373212
  99. ^ Bande Dessinee: Accessed 2007-12-19
  100. ^ Massé, Rodolphe. 2006. "La musique dans Gunslinger Girl." In Gunslinger Girl, volume 7, pp. 178-179. Paris: Asuka Éditions.
  101. ^ a b c "Les editeurs des mangas." Accessed 2007-12-19.
  102. ^ "Manga-mania-in-france" Accessed 2007-12-19.
  103. ^ Riciputi, Marco (2007-10-25). "Komikazen: European comics go independent". Retrieved on 2008-03-04. 
  104. ^ "Asuka French manga translations". Retrieved on 2008-03-31. 
  105. ^ "Casterman French manga translation". Retrieved on 2008-03-31. 
  106. ^ "Kana French manga translations". Retrieved on 2008-03-31. 
  107. ^ "Pika French manga translations". Retrieved on 2008-03-31. 
  108. ^ French manga translators: Accessed 2007-12-19
  109. ^ Carlsen German manga translations: Accessed 2007-12-19.
  110. ^ Egmont German manga translations: Accessed 2007-12-19.
  111. ^ Italian manga translations: Planet Manga, an imprint of Panini; Accessed 2007-12-19.
  112. ^ Star Italian manga translations: Accessed 2007-12-19.
  113. ^ Ponent Mon Spanish manga translations: Accessed 2007-12-19.
  114. ^ Wolf, T.. "Anime and Manga players in the Dutch market". Retrieved on 2008-03-31. 
  115. ^ For example, Danish: Accessed 2007-12-19.
  116. ^ Orionbooks, UK manga marketer: Accessed 2007-12-19.
  117. ^ Auden, Sandy (2007-03-28). "New Manga range from Titan Books launching in April". The UK SF Book News Network. Retrieved on 2008-03-04. 
  118. ^ Tanoshimi UK: Accessed 2007-12-19.
  119. ^ Stewart, Bhob. "Screaming Metal," The Comics Journal, no. 94, October, 1984.
  120. ^ Ronin by Miller: Accessed 2007-12-19.
  121. ^ "Dirty Pair". Anime News Network. Retrieved on 2008-03-04. 
  122. ^ Dunn: Ben Dunn's Fan-Tastic Website Accessed 2007-12-19.
  123. ^ Dunn: Accessed 2007-12-19.
  124. ^ Usagi Yojimbo: Accessed 2007-12-19.
  125. ^ Mishkin, Orfalas, and Asencio 1997 "Manga Shi 2000." Rego Park, NY: Crusade Comics. The artists are not further identified.
  126. ^ MangaShi: The artwork is attributed to William Tucci. Accessed 2007-12-19.
  127. ^ Tai, Elizabeth. September 23, 2007. "Manga outside Japan." Accessed 2007-12-19.
  128. ^ "I.C. Entertainment (formerly Ironcat) to launch anthology of Manga by American artists". Anime News Network. 2002-11-11. Retrieved on 2008-03-04. 
  129. ^ Anime News Network. May 10, 2006. "Correction: World Manga". Seven Seas claimed to have coined the term in 2004; Forbes, Jake. (No date). "What is World Manga?" Accessed 2007-12-19.
  130. ^ Anime News Network. May 5, 2006. "Tokyopop To Move Away from OEL and World Manga Labels." animenewsnetwork. Accessed 2007-12-19.
  131. ^ Gravett, Paul. 2006. "ORIGINAL MANGA: MANGA NOT 'MADE IN JAPAN'.". Accessed 2007-12-19.
  132. ^ ICv2. September 7, 2007. Interview with Tokyopop's Mike Kiley, (part1), (part2), (part3). Accessed 2007-12-19.
  133. ^ "Manga, American-style". Tokyopop. Retrieved on 2008-03-04. 
  134. ^ Reid, Calvin (2006-03-28). "Tokyopop Ink Manga Deal". HarperCollins. Retrieved on 2008-03-04. 
  135. ^ Boilet: Accessed 2007-12-19.
  136. ^ Boilet, Frédéric. 2001. "Yukiko's Spinach." Castalla-Alicante, Spain: Ponent Mon. ISBN 84-933-0934-6.
  137. ^ Boilet, Frédéric and Kan Takahama. 2004. "Mariko Parade." Castalla-Alicante, Spain: Ponent Mon. ISBN 84-933409-1-X.
  138. ^ MUSEBasement: Accessed 2007-12-19.
  139. ^ International award: Anime News Network and MOFA: First International MANGA Award Accessed 2007-12-19.

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