Builder pattern
From Wikipedia, the free encyclopedia
The Builder Pattern is a software design pattern. The intention is to abstract steps of construction of objects so that different implementations of these steps can construct different representations of objects.
Often, the Builder Pattern is used to build Products in accordance to the Composite pattern, a structure pattern.
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[edit] Class Diagram
[edit] Builder
Abstract interface for creating objects (product).
[edit] Concrete Builder
Provide implementation for Builder. Construct and assemble parts to build the objects.
[edit] Director
The Director class is responsible for managing the correct sequence of object creation. It receives a Concrete Builder as a parameter and executes the necessary operations on it.
[edit] Product
The final object that will be created by the Director using Builder.
[edit] Useful tips
- Builder focuses on constructing a complex object step by step. Abstract Factory emphasizes a family of product objects (either simple or complex). Builder returns the product as a final step, but as far as the Abstract Factory is concerned, the product gets returned immediately.
- Builder often builds a Composite.
- Often, designs start out using Factory Method (less complicated, more customizable, subclasses proliferate) and evolve toward Abstract Factory, Prototype, or Builder (more flexible, more complex) as the designer discovers where more flexibility is needed.
- Sometimes creational patterns are complementary: Builder can use one of the other patterns to implement which components get built. Abstract Factory, Builder, and Prototype can use Singleton in their implementations.
[edit] Examples
[edit] Java
/** "Product" */ class Pizza { private String dough = ""; private String sauce = ""; private String topping = ""; public void setDough(String dough) { this.dough = dough; } public void setSauce(String sauce) { this.sauce = sauce; } public void setTopping(String topping) { this.topping = topping; } } /** "Abstract Builder" */ abstract class PizzaBuilder { protected Pizza pizza; public Pizza getPizza() { return pizza; } public void createNewPizzaProduct() { pizza = new Pizza(); } public abstract void buildDough(); public abstract void buildSauce(); public abstract void buildTopping(); }
/** "ConcreteBuilder" */ class HawaiianPizzaBuilder extends PizzaBuilder { public void buildDough() { pizza.setDough("cross"); } public void buildSauce() { pizza.setSauce("mild"); } public void buildTopping() { pizza.setTopping("ham+pineapple"); } } /** "ConcreteBuilder" */ class SpicyPizzaBuilder extends PizzaBuilder { public void buildDough() { pizza.setDough("pan baked"); } public void buildSauce() { pizza.setSauce("hot"); } public void buildTopping() { pizza.setTopping("pepperoni+salami"); } }
/** "Director" */ class Cook { private PizzaBuilder pizzaBuilder; public void setPizzaBuilder(PizzaBuilder pb) { pizzaBuilder = pb; } public Pizza getPizza() { return pizzaBuilder.getPizza(); } public void constructPizza() { pizzaBuilder.createNewPizzaProduct(); pizzaBuilder.buildDough(); pizzaBuilder.buildSauce(); pizzaBuilder.buildTopping(); } } /** A given type of pizza being constructed. */ public class BuilderExample { public static void main(String[] args) { Cook cook = new Cook(); PizzaBuilder hawaiianPizzaBuilder = new HawaiianPizzaBuilder(); PizzaBuilder spicyPizzaBuilder = new SpicyPizzaBuilder(); cook.setPizzaBuilder(hawaiianPizzaBuilder); cook.constructPizza(); Pizza pizza = cook.getPizza(); } }
[edit] C#
//Implementation in C#. class Pizza { string dough; string sauce; string topping; public string Dough { get { return dough; } set { dough = value; } } public string Sauce { get { return sauce; } set { sauce = value; } } public string Topping { get { return topping; } set { topping = value; } } public override string ToString() { return string.Format( "Pizza with Dough as {0}, Sauce as {1} and Topping as {2}", Dough, Sauce, Topping); } } //Abstract Builder abstract class PizzaBuilder { protected Pizza pizza; public Pizza Pizza { get { return pizza; } } public void CreateNewPizza() { pizza = new Pizza(); } public abstract void BuildDough(); public abstract void BuildSauce(); public abstract void BuildTopping(); } //Concrete Builder class HawaiianPizzaBuilder : PizzaBuilder { public override void BuildDough() { pizza.Dough = "cross"; } public override void BuildSauce() { pizza.Sauce = "mild"; } public override void BuildTopping() { pizza.Topping = "ham+pineapple"; } } //Concrete Builder class SpicyPizzaBuilder : PizzaBuilder { public override void BuildDough() { pizza.Dough = "pan baked"; } public override void BuildSauce() { pizza.Sauce = "hot"; } public override void BuildTopping() { pizza.Topping = "pepparoni+salami"; } } /** "Director" */ class Waiter { private PizzaBuilder pizzaBuilder; public PizzaBuilder PizzaBuilder { get { return pizzaBuilder; } set { pizzaBuilder = value; } } public Pizza Pizza { get { return pizzaBuilder.Pizza; } } public void ConstructPizza() { pizzaBuilder.CreateNewPizza(); pizzaBuilder.BuildDough(); pizzaBuilder.BuildSauce(); pizzaBuilder.BuildTopping(); } } public class TestPizza { private static void BuildAndDisplayPizza(Waiter waiter) { waiter.ConstructPizza(); System.Console.WriteLine(waiter.Pizza); } public static void Main() { Waiter waiter = new Waiter(); waiter.PizzaBuilder = new HawaiianPizzaBuilder(); BuildAndDisplayPizza(waiter); waiter.PizzaBuilder = new SpicyPizzaBuilder(); BuildAndDisplayPizza(waiter); } }
[edit] C++
// Implementation in C++. #include <iostream> #include <memory> #include <string> // Product class Pizza { private: std::string dough; std::string sauce; std::string topping; public: Pizza() { } ~Pizza() { } void SetDough(const std::string& d) { dough = d; }; void SetSauce(const std::string& s) { sauce = s; }; void SetTopping(const std::string& t) { topping = t; } void ShowPizza() { std::cout << " Yummy !!!" << std::endl << "Pizza with Dough as " << dough << ", Sauce as " << sauce << " and Topping as " << topping << " !!! " << std::endl; } };
// Abstract Builder class PizzaBuilder { protected: std::auto_ptr<Pizza> pizza; public: PizzaBuilder() {} virtual ~PizzaBuilder() {} std::auto_ptr<Pizza> GetPizza() { return pizza; } void createNewPizzaProduct() { pizza.reset (new Pizza); } virtual void buildDough()=0; virtual void buildSauce()=0; virtual void buildTopping()=0; }; // ConcreteBuilder class HawaiianPizzaBuilder : public PizzaBuilder { public: HawaiianPizzaBuilder() : PizzaBuilder() {} ~HawaiianPizzaBuilder(){} void buildDough() { pizza->SetDough("cross"); } void buildSauce() { pizza->SetSauce("mild"); } void buildTopping() { pizza->SetTopping("ham and pineapple"); } };
// ConcreteBuilder class SpicyPizzaBuilder : public PizzaBuilder { public: SpicyPizzaBuilder() : PizzaBuilder() {} ~SpicyPizzaBuilder() {} void buildDough() { pizza->SetDough("pan baked"); } void buildSauce() { pizza->SetSauce("hot"); } void buildTopping() { pizza->SetTopping("pepperoni and salami"); } }; // Director class Waiter { private: PizzaBuilder* pizzaBuilder; public: Waiter() : pizzaBuilder(NULL) {} ~Waiter() { } void SetPizzaBuilder(PizzaBuilder* b) { pizzaBuilder = b; } std::auto_ptr<Pizza> GetPizza() { return pizzaBuilder->GetPizza(); } void ConstructPizza() { pizzaBuilder->createNewPizzaProduct(); pizzaBuilder->buildDough(); pizzaBuilder->buildSauce(); pizzaBuilder->buildTopping(); } };
// A customer ordering two pizza. int main() { Waiter waiter; HawaiianPizzaBuilder hawaiianPizzaBuilder; waiter.SetPizzaBuilder (&hawaiianPizzaBuilder); waiter.ConstructPizza(); std::auto_ptr<Pizza> pizza = waiter.GetPizza(); pizza->ShowPizza(); SpicyPizzaBuilder spicyPizzaBuilder; waiter.SetPizzaBuilder(&spicyPizzaBuilder); waiter.ConstructPizza(); pizza = waiter.GetPizza(); pizza->ShowPizza(); return EXIT_SUCCESS; }
[edit] Visual Prolog
Product
interface pizza predicates setDough : (string Dough). setSauce : (string Sauce). setTopping : (string Topping). end interface pizza class pizza : pizza end class pizza implement pizza facts dough : string := "". sauce : string := "". topping : string := "". clauses setDough(Dough) :- dough := Dough. clauses setSauce(Sauce) :- sauce := Sauce. clauses setTopping(Topping) :- topping := Topping. end implement pizza
Abstract Builder
interface pizzaBuilder predicates getPizza : () -> pizza Pizza. createNewPizzaProduct : (). predicates buildDough : (). buildSauce : (). buildTopping : (). end interface pizzaBuilder
Visual Prolog does not support abstract classes, but we can create a support class instead:
interface pizzaBuilderSupport predicates from pizzaBuilder getPizza, createNewPizzaProduct end interface pizzaBuilderSupport class pizzaBuilderSupport : pizzaBuilderSupport end class pizzaBuilderSupport implement pizzaBuilderSupport facts pizza : pizza := erroneous. clauses getPizza() = pizza. clauses createNewPizzaProduct() :- pizza := pizza::new(). end implement pizzaBuilderSupport
ConcreteBuilder #1
class hawaiianPizzaBuilder : pizzaBuilder end class hawaiianPizzaBuilder implement hawaiianPizzaBuilder inherits pizzaBuilderSupport clauses buildDough() :- getPizza():setDough("cross"). clauses buildSauce() :- getPizza():setSauce("mild"). clauses buildTopping() :- getPizza():setTopping("ham+pineapple"). end implement hawaiianPizzaBuilder
ConcreteBuilder #2
class spicyPizzaBuilder : pizzaBuilder end class spicyPizzaBuilder implement spicyPizzaBuilder inherits pizzaBuilderSupport clauses buildDough() :- getPizza():setDough("pan baked"). clauses buildSauce() :- getPizza():setSauce("hot"). clauses buildTopping() :- getPizza():setTopping("pepperoni+salami"). end implement spicyPizzaBuilder
Director
interface waiter predicates setPizzaBuilder : (pizzaBuilder PizzaBuilder). getPizza : () -> pizza Pizza. predicates constructPizza : (). end interface waiter class waiter : waiter end class waiter implement waiter facts pizzaBuilder : pizzaBuilder := erroneous. clauses setPizzaBuilder(PizzaBuilder) :- pizzaBuilder := PizzaBuilder. clauses getPizza() = pizzaBuilder:getPizza(). clauses constructPizza() :- pizzaBuilder:createNewPizzaProduct(), pizzaBuilder:buildDough(), pizzaBuilder:buildSauce(), pizzaBuilder:buildTopping(). end implement waiter
A customer ordering a pizza.
goal Hawaiian_pizzabuilder = hawaiianPizzaBuilder::new(), Waiter = waiter::new(), Waiter:setPizzaBuilder(Hawaiian_pizzabuilder), Waiter:constructPizza(), Pizza = Waiter:getPizza().
[edit] perl
## Product package pizza; sub new { return bless { dough => undef, sauce => undef, topping => undef }, shift; } sub set_dough { my( $self, $dough ) = @_; $self->{dough} = $dough; } sub set_sauce { my( $self, $sauce ) = @_; $self->{sauce} = $sauce; } sub set_topping { my( $self, $topping ) = @_; $self->{topping} = $topping; } 1;
## Abstract builder package pizza_builder; sub new { return bless { pizza => undef }, shift; } sub get_pizza { my( $self ) = @_; return $self->{pizza}; } sub create_new_pizza_product { my( $self ) = @_; $self->{pizza} = pizza->new; }
# This is what an abstract method could look like in perl... sub build_dough { croak("This method must be overridden."); } sub build_sauce { croak("This method must be overridden."); } sub build_topping { croak("This method must be overridden."); } 1;
## Concrete builder package hawaiian_pizza_builder; use base qw{ pizza_builder }; sub build_dough { my( $self ) = @_; $self->{pizza}->set_dough("cross"); } sub build_sauce { my( $self ) = @_; $self->{pizza}->set_sauce("mild"); } sub build_topping { my( $self ) = @_; $self->{pizza}->set_topping("ham+pineapple"); } 1;
## Concrete builder package spicy_pizza_builder; use base qw{ pizza_builder }; sub build_dough { my( $self ) = @_; $self->{pizza}->set_dough("pan baked"); } sub build_sauce { my( $self ) = @_; $self->{pizza}->set_sauce("hot"); } sub build_topping { my( $self ) = @_; $self->{pizza}->set_topping("pepperoni+salami"); } 1;
## Director package waiter; sub new { return bless { pizza_builder => undef }, shift; } sub set_pizza_builder { my( $self, $builder ) = @_; $self->{pizza_builder} = $builder; } sub get_pizza { my( $self ) = @_; return $self->{pizza_builder}->get_pizza; } sub construct_pizza { my( $self ) = @_; $self->{pizza_builder}->create_new_pizza_product; $self->{pizza_builder}->build_dough; $self->{pizza_builder}->build_sauce; $self->{pizza_builder}->build_topping; } 1;
## Lets order pizza (client of Director/Builder) package main my $waiter = waiter->new; my $hawaiian_pb = hawaiian_pizza_builder->new; my $spicy_pb = spicy_pizza_builder->new; $waiter->set_pizza_builder( $hawaiian_pb ); $waiter->construct_pizza; my $pizza = $waiter->get_pizza; print "Serving a nice pizza with:\n"; for (keys %$pizza) { print " $pizza->{$_} $_\n"; } 1;
[edit] PHP
/** Product **/ class Pizza{ private $dough; private $sauce; private $topping; public function setDough($dough){ $this->dough = $dough; } public function setSauce($sauce){ $this->sauce = $sauce; } public function setTopping($topping){ $this->topping = $topping; } }
/** Abstract builder **/ abstract class PizzaBuilder{ protected $pizza; public function __construct(){ $this->pizza = new Pizza(); } public function getPizza(){ return $this->pizza; } abstract function buildDough(); abstract function buildSauce(); abstract function buildTopping(); } /** Concrete builder **/ class SpicyPizza extends PizzaBuilder{ public function buildDough(){ $this->pizza->setDough('thin'); } public function buildSauce(){ $this->pizza->setSauce('hot'); } public function buildTopping(){ $this->pizza->setTopping('pepperoni+salami'); } }
/** Director **/ class Chef{ private $pizza_builder; public function setPizzaBuilder(PizzaBuilder $pizza_builder){ $this->pizza_builder = $pizza_builder; } public function cookPizza(){ $this->pizza_builder->buildDough(); $this->pizza_builder->buildSauce(); $this->pizza_builder->buildTopping(); } public function getPizza(){ return $this->pizza_builder->getPizza(); } }
//Customer orders a Pizza. $chef = new Chef(); $order = new SpicyPizza(); $chef->setPizzaBuilder($order); $chef->cookPizza(); $pizza = $chef->getPizza(); print_r($pizza);
[edit] External links
- Jt J2EE Pattern Oriented Framework
- What is the difference between Factory pattern and Builder Pattern ?
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