PlayStation Home

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PlayStation Home
Developer SCE London Studio
SCE Studio Cambridge[1]
Type Online community service
Virtual world[2]
Updated February 26, 2009
Version 1.11.2[3]
Launched December 11, 2008 (Open Beta)
Console PlayStation 3
Website Asian website
European website
Japanese website
North American website

PlayStation Home (also marketed and referred to as Home) is a community-based service developed by Sony Computer Entertainment's London and Cambridge studios for the PlayStation 3 on the PlayStation Network. It is available directly from the PlayStation 3 XrossMediaBar. Membership is free, and only requires a PSN account. Home has been in development since early 2005 and started an open public beta test on December 11, 2008.

Home allows users to create a custom avatar, which can be made to suit the user's liking. Users can decorate their avatar's personal apartment ("HomeSpace") with default, bought, or won items. Users can travel throughout the world which is constantly updated by Sony and partners. Each part of the world is known as a space. Public spaces can just be for display, fun, or for meeting people. Home features many mini-games which can be single player or multiplayer. Users can shop for new items to express themselves more through their avatars or HomeSpace. Home features video screens in many places for advertising, but the main video content is shown at the theatre for entertainment. Home plays host to a variety of special events which range from prize-giving events to entertaining events. Users can also use Home to connect with friends and customise content.

Contents

History

PlayStation Home (or Home[4]), originally named 'Hub',[5] started as an online lobby for the PlayStation 2 game The Getaway: Black Monday. However, the online userbase for the PlayStation 2 was too small and the project was never completed before the release of the PlayStation 3, at which point the developers began porting code to the new platform. Phil Harrison, then president of Sony Computer Entertainment Worldwide Studios, liked the idea of having a virtual 3D community hub for PlayStation gamers, and transferred the project to become PlayStation Home.[6] In a 2007 keynote speech, Phil Harrison used the term "Game 3.0" to describe the service.[7]

An online-based service had been the subject of speculation since the launch of the PlayStation Network. Sony had expressed interest in such a service, specifically "Trophies" (known at the time as "entitlements") for first-party titles.[8] PlayStation Home, as a feature, was first publicly mentioned in an interview with NG-Gamer.[9] This was later detailed by Kotaku[10] and finally confirmed by NG-Gamer.[11] It was officially announced by Phil Harrison on March 7, 2007, during his keynote speech at the 2007 Game Developers Conference[12] and was originally scheduled for a global public release in October 2007.[13]

During the 2007 Tokyo Game Show, Sony Computer Entertainment announced that Home's release date would be delayed until Q3 2008,[14] and a further delay was announced on April 21, 2008, this time until "Fall 2008".[15] However, it was confirmed that more PlayStation Network users would be invited to join a closed beta test in the interim. An announcement on the Official PlayStation Europe user forums confirmed that invitations to the closed beta would be offered to winners of a weekly Warhawk online gaming event.[16] Kazuo Hirai, President and CEO of Sony Computer Entertainment, stated that "Spending more time on the development and on the Closed Beta testing reaffirms our commitment to bringing a quality service, maintaining the PlayStation tradition".

The Open Beta test was started on December 11, 2008, approximately 14 months later than the initial expected release date.

Features

Users get an avatar and invitation-only apartments which they can personalise with their own choice of decor and furnishings. Users have several ways to interact with the Home environment and other users.

A picture of a male Home avatar being created.

Avatar

The user can create their own avatar or use one of several preset avatars available in Home.[17] Users can access the Wardrobe from the Menu Pad at any time and location. They may customise a variety of the characters features including gender, skin tone, hair, body shape and facial structure. They may also customise their avatar's clothing and accessories using a set of standard items, or items bought from one of the clothing shops in Home. The user has the ability to save up to nine versions of their avatar for quick access at any time.

Personal Spaces and Clubs

Each user has a Personal Space, called a "HomeSpace", which they can modify and change any time they are in it. The initial basic apartment, the "Harbour Studio" (a studio overlooking a harbour), is free and offers users limited options for customisation and personalisation. In the future, Sony will provide tools that will enable users to have an even greater ability to create their own Personal spaces and content. Users may invite any other Home user (even cross-region) to their Personal Space and in time, will be able to stream the host's music from their console's hard drive.[18] Videos may be enabled in the future, but not during the opening stages of the beta.[19] Users will also be able to place their own digital photographs in frames to display on the wall of their apartment (will be available soon). Whilst the Harbour Studio and basic furniture is provided to all users free of charge, premium Personal Spaces (currently, only the "Summer House") and other furniture is available to purchase from the shopping complex. New apartments and private spaces will be available soon.[20]

Users are able to purchase Clubs. Each club has a leader (the user who purchased the club) who can elect up to 4 sub-leaders and can have up to 32 members in total. In a similar way to Personal Spaces, the club's owner is able to set-up and decorate a private clubhouse as a meeting point for club members. The clubhouse also features a notice board where the leader and sub-leaders can post messages and announcements to other members.[21]

In time, Home will have a "Hall of Fame" which will include "Trophy Rooms". The Trophy Room is a Personal Space where users are able to display 3D representations of their PlayStation Network Trophies.

Operation

Home is in third person, users walk or jog in that way.

Upon entering Home, users are greeted with the "Message of the Day"'. It contains administrative information such as upcoming updates, events, and event winners. The Message of the Day is updated frequently.

User Interface

PlayStation Home has no HUD, however, all of Home’s features are available from the controller. The options are: Quick Chat, a Gestures menu, the Menu Pad, the Safe Screen, and in-game XMB.

The "Menu Pad" – accessible by pressing Start; controls the user's avatar’s appearance – with the 'Wardrobe', decorations, where to travel (with the 'World Map'), settings, and other main options. The Menu Pad is shown in the user’s hands when in use. It has eleven options including a Help menu for beginners. The Menu Pad features an inventory, which currently only has the “Bubble machine”. In time, "Home Stuff" in the shopping complex, will have inventory items for purchase, which the user can use at any time.[22]

The Menu Pad was introduced in version 1.0 and was formerly a “virtual PlayStation Portable” (vPSP), but was introduced to reorganise the menus and because of the addition of the in-game XMB feature, eliminating the need for the vPSP’s XMB. A SCEA public relations spokesperson explained that “We felt that PlayStation Home deserved its own navigation device, so we built a user interface that was dedicated to just that purpose.”[23]

The "Safe Screen" is used for reporting, changing communication settings, and quick access to the user’s Personal Space and XMB friends list. This is accessed with the Select button.

In time, users will be able to play music on their PS3 hard drive. Whether this will be private or can be heard by others will be determined by a complicated licencing issue that Sony must attempt to solve.[24]

Communication

Users communicate in a variety of ways in Home. They are able to write text messages to each other using a either a USB or Bluetooth keyboard or with a PS3 controller using the on-screen keyboard. These messages appear in speech bubbles over the avatar's head and in the 'chat log'. Voice chat, with the use of a USB or Bluetooth headset is currently only available within personal spaces or by making a 'Phone call' to a specific user. The user can also perform gestures (or "e-motes") such as waving, nodding or dancing.[25] As of version 1.10, some gestures can be performed whilst walking. A 'Quick chat' feature is also available. This library of short, predetermined phrases (such as "Hello" and "Where are you from?") can be accessed using a quick access menu.

Virtual economy

The shopping complex's store interface. Note its resemblance to the PlayStation Store.

Although the service itself can be used free of charge, premium content is available to purchase from various stores in the shopping complex. Users browse and pay for items such as virtual clothing and furniture by accessing a shop and using its PlayStation Store interface. Items are paid for in real currency using funds from the user's PlayStation Network Wallet.[26][27] Alongside content designed by SCE, real-world companies are also able to sell virtual goods through their own stores in Home. For example, Diesel and Ligne Roset are both represented in Home with their own stores where users can purchase virtual items based on the companies’ own clothing designs.[28]

Advertising is prominent in Home’s public spaces. Currently, this is primarily PlayStation focused although other video gaming-related brands are also represented. Sony currently streams most advertising from ‘their’ Home servers. Most advertising is targeted to specific regional audiences although it is also possible to target particular users.[13]

One of the ways Sony has used advertising in Home is with advertising of Killzone 2. Users who pre-ordered Killzone 2 from Amazon.com received free I.S.A. and Helghast costumes for their avatar.[29] On February 16, 2009, if users located a Helghast soldier in the North American Home, they were granted access to the Killzone 2 demo.[30]

Public Spaces

The North American Home Public Spaces "World map".

There are four main regions of Home: Asia, Europe, Japan, and North America. Smaller regions join these major regions based on location or use of similar region coding. Some regions that use SECAM or PAL/SECAM region coding join Asia, regions that use PAL region coding similar to Europe join Europe, and regions that use NTSC U/C and ATSC coding join North America. Japan is the only region with its own version of Home. Each region has different features as well as some similar ones.

"Spaces" on the world map are broken-up into categories based on the Spaces' publisher or purpose. Home consists of locations from Sony Computer Entertainment and various third-parties. These include the user's Personal Spaces and Clubhouses; a central meeting point; a bowling alley and gaming arcade; a shopping complex; a café; and various game, developer, and company Spaces.

The Spaces' names and availability vary based on the user's location. For example, the shopping complex is called the "Shopping Mall" in Asia and Japan, "Mall" in North America, and the "Shopping Centre" in Europe.

Sony Computer Entertainment content

The North American Central Plaza.

The "Home Square" (Europe,[31] Asia,[32] and Japan) or "Central Plaza" (North America[33]) is where users commonly meet and chat. It is where much of the advertising occurs, and it connects all the main locations in Home together. Currently, they have two video screens, advertising posters (unavailable in Central Plaza), and region-specific features (such as Listen@Home for North America). 'Listen@Home' is a listening post in the Central Plaza where users gather to listen to music. There are generally about ten songs for users to vote on to listen to; songs change frequently and has featured the rapper 50 Cent. Also in the Central Plaza, there is a pond-like feature with the mini-game "Saucer Pop". The European Home Square has the mini-game "Helicopter Hit", and a place to play chess and draughts/checkers. The Central Plaza and European Home Square both have the "Teleport" (takes users to "The Hub") and "Manhole cover"(currently closed). The Asian and Japanese Home Square has a pier, located behind the Game Space. Those two also feature posters with event info and results.

The "Home Theatre"[34] (all regions) is a virtual cinema where users can view a range of video content. This content includes film and game trailers and video game features from third-party publishers such as Eurogamer. Videos are displayed in the 3D environment on virtual video screens which can be viewed full screen. Users can walk around the cinema that they are in except in the European Home. In contrast to the trailers available on the PlayStation Store, the dynamic video content in Home is presented in standard definition. Each region has very different Home Theatres.

The Bowling Alley for Europe and North America.

At the "Bowling Alley" (Europe[35] and North America[33]) or the "Game Space" (Asia[36] and Japan), social mini-games such as 10-pin bowling and pool billiards can be played; it also features a variety of arcade-machine games: Echochrome, Icebreaker, Carriage Return, and Yuusha no Kuse ni Namaikida www (Japan only). Prizes are awarded for beating the arcade-machine games, such as an Echochrome suit for users avatar. Users who have downloaded Namco Museum.comm (including the beta) from the Asian or Japanese PlayStation Store are able to unlock additional arcade games including Pac-Man, Dig Dug, Galaga, Xevious, Dragon Spirit, and Xevious Resurection (the latter two are not included with the beta).[37]Users with Namco Museum.comm or the beta on their PS3 can win the prizes for Home for the corresponding account it is played on. However, users can only play them (excluding the latter two listed) at the Game Space, and not the Bowling Alley. Currently, there is pool tables, bowling lanes, arcade machines, video screens, and dart boards (only in Game Space).

The "Shopping Centre" (Europe[38]), "Mall" (North America[33]), or "Shopping Mall" (Asia[39] and Japan), is where all purchases are made. The shopping complexes allow users to buy new clothes, accessories, premium locations (such as new Personal Spaces), and other items. Purchases use PlayStation Network Wallet funds, and work in a manner similar to the PlayStation Store. Currently there are stores, a video screen, advertising posters, and a place to play chess (unavailable in the Shopping Mall). The current stores consist of "Home Stuff", "Home Estates", "Home Threads", a Home "furniture store", 'Ligne Roset' furniture, and 'Diesel' clothes. The latter two are unavailable in the Shopping Mall. Currently, there are no items available for purchase from Home Stuff. In time, Home Stuff will have items that go into users inventory, such as the "Bubble Machine".

"Home Café" (Asia[32] and Japan) or "The Gamer's Lounge' (North America) is a two-story building where users can meet up and chat. There is a water feature, a wine gallery and chairs, which is slowly becoming an event space for developer talks and parties.[40] The first developer talk occurred on March 4, 2009 in The Gamer's Lounge with the developers of Street Fighter IV. Users got to ask the developers questions about the game.[41] Japan’s Café is sponsored by Famitsu Game Magazine which features a statue of the mascot of Famitsu holding a video screen and the upstairs has a display of Famitsu’s office. This space is unavailable in Europe.

The "PlayStation Events Space"[42] is usually an invitation-only space in Home; however, it was open to the public on January 29, 2009 for two weeks. This space is a venue for special events, announcements, and VIP parties. The space currently features 'Events Landing' and 'The Gallery'. Events Landing has a mini-game called "Tri Sphere" and two video screens. The Gallery has animated Loco Rocos, the 'Touchpad', which recently featured the "PSP-3000 Treasure Hunt", a poster, a music-playing sphere for one song, and two video screens. It is currently only being used by Europe and North America.[43]

Game Spaces

Sony Computer Entertainment and various third parties can create dedicated "Game Spaces" for specific games. These spaces depict a level of the game itself and have mini-games or interactions related to the game. There are currently nine Game Spaces that have been released for Home. These Game Spaces vary depending on the region the user is in. The first three Game Spaces released for Home were Uncharted: Drake's Fortune "Sully's Bar"[44], Far Cry 2 "Reuben's Office", and Far Cry 2 "Train Station". The Resident Evil 5 "Studio Lot" (Biohazard 5 "Film Studio") was the first space to offer an in-lounge shop.

Game Launching is a feature in Home which allows users to launch multiplayer games with other Home users. Dedicated Game Spaces help do this. Currently, games that support game launching are Warhawk, Resident Evil 5, Everybody's Golf 5 (Asia & Japan Only), Namco Museum.comm (Asia & Japan Only), and Minna de Spelunker (Japan).

Some games, such as Street Fighter IV and Resident Evil 5, support Home rewards. These rewards are achieved by reaching a certain achievement in the game.

In time, the PSP will be getting support for Home rewards.[45] In Japan, the first game with Home rewards support was recently announced: Idolmaster SP.

In a discussion at GDC 2009 on March 25, 2009, Jack Buser, Director of Home for SCEA, stated "You'll see about three new spaces launched a month...I'll be shocked if we ever go under that number, we have so much in the pipeline.".[46]

Third-party content

Video game developers are able to create "Developer Spaces" and their own "Game Spaces to showcase their products in Home.[47] Namco Bandai was the first to do this with their "Namco Bandai Game Arena" space for Asia and Japan. This space has all the Namco Museum.comm arcade games as well as a mini-museum, called the "Community Arena", show casing Soul Calibur IV, Ridge Racer 7, and Tekken 6. Irem has released a promotional space called the "Square of Irem" for Japan. This space features various "Night Stalls" with free items.[48] In January 2009 EA Games announced that they would be launching their first HomeSpace in the first half of 2009.[49] The space is scheduled for a partial April opening, according to MTV Multiplayer.[50] The "EA Sports Complex" will feature mini-games including poker, a driving range, kart racing, and a virtual EA shop.[51]

SCEJ have also announced that Sony have given licenses to 24 companies to produce content for Home. As well as independent Japanese developers (such as Irem and Koei) the list also includes international companies such as Activision, Capcom, Tecmo, Disney Interactive, EA, Konami, Namco Bandai, Sega, and Ubisoft. [52]

Non-gaming-related companies can also create sponsored "Company Spaces" for Home. [53] The first to do so was Red Bull with their "Red Bull Space" released on January 8, 2009. This space features the Red Bull Air Race mini-game with two leaderboards (one for the user's friends and the other for all users of Home in that region, reset daily). Phil Harrison stated that locations built around famous coffee, drinks, clothing, and record companies; along with major retailers and other such companies could feature content depending on the company's desire to create Home content.

In time, users may be able to make content for Home, but under strict moderation.[54]

Xi

Xi is the world's first console-based Alternate Reality Game. The game is an adventure to help find "Jess" and the meaning of Xi that takes place in a series of secret areas in Home changing frequently. This game was created by nDreams who have released a space for Xi called "The Hub". Xi has been advertised via clues and hints over the past month prior to its release on March 23, 2009. The clues were hidden in the Menu Pad and videos. Xi and The Hub are exclusive to Europe and North America and can be accessed via the "Teleport" found in the central meeting point. The Hub cannot be accessed through the World Map. The Hub includes the "HoloPAD", "Stapler" (robot), "Online Getaway" (accesses Message Board, Video Vault, Miguel's Blog, Web Browser, Alpha AFK website, and Jess247), screen that tells "What's New", a "View weekly re-cap" screen, an "Unregister yourself from Xi", and three pods that access Alpha Zones 1 (Game Test Area, Adventure Lobby, & Maximum Tilt Lobby), 2, and 3. The Alpha AFK website, HoloPAD, and Stapler, in that order, can only be accessed by finding three pieces of paper scattered throughout The Hub.[55]

Events

Home plays host to many types of events. In time, more events will occur, such as exclusive game previews and developer interviews. They are organised by Home and its affiliated content providers. Live events such as sports and concerts may also be broadcast within Home.[56] Premium events may well use the PlayStation Network Wallet. Special events will be held at the 'PlayStation Events Space' and the 'Café'.

Several events that have taken place in Home require the users to either answer questions or suggest ideas on the Official PlayStation Home Forums for a chance to win a prize. A couple of these events are the "12 Games of Christmas"[57] (annual event in North America), a question and answer event, and "Name the New Home Space" which determined the name of the new North American Home Space known as the 'Home Café' in Asia and Japan.[58] The prize is generally a $10 USD product voucher for virtual items in the shopping complex. These events are organised by the PlayStation Home Managers.

Security

Sony says that it is strict on the behavior of users in Home.[59] A variety of potentially offensive words and word combinations are automatically censored in messages that users write to each other and administrators are able to block a users' individual console and IP address from accessing the service if a user behaves illegally, inappropriately or other than in accordance with the terms of use of the service.

Users are also able to report the inappropriate or offensive behaviour of other users to moderators by accessing the PlayStation Home Safe Screen. [60] Users are also able to change their communication settings to block messages from users who are not on their friends list.

History of the Home Beta

The service was released as a closed beta in May 2007. The launch of closed beta trial planned to continue until the services full launch in October 2007, however, at the Tokyo Game Show; Sony announced that the release of Home would be delayed until Spring 2008, and that the closed beta would be extended until then.

Sony announced in April 2008, that the product had been delayed until Autumn 2008. Later that month, an announcement on the SCEE forums confirmed that winners of a weekly Warhawk tournament would be invited to join the beta.[16]

In July 2008, A Home XMB theme was released on the PlayStation Store in Japan. The download registered interest in joining the beta, but users were ultimately be hand-picked by SCEJ.[61] In August 2008, a localised Home XMB theme was released on the PlayStation Store in North America, which also registered interest in joining the closed beta. Users were chosen based on their activity on PSN and the PlayStation Store.[62] SCEE did the same, but without releasing a Home XMB theme. SCEHK also started accepting applications for the closed beta.[63] Sony also granted invitations to users who purchased more than HK$60 or SG$12 worth of content in one single transaction over the PlayStation Store from August 29 to September 12, 2008.[64]

The closed beta was expanded twice in September 2008. Sony continued to expand the closed beta many more times prior to the start of the open beta[65] and in November 2008, SCEA sent out invitations to annual Qore subscribers in North America[66] More invitations were sent out to users in North America, Europe, Oceania[67] and Japan[68] after Version 1.0 was released. The service entered open beta on December 11, 2008.

In January 2009, Sony reported that Home had been downloaded by 3.4 million users,[69] and in February 2009, Sony reported that the number of users exceeded 4 million.[70]

Jack Buser stated that Home will remain in beta "indefinitely." He also stated that, "We quite like the name 'open beta,' so you can expect us to stay in open beta for some time."[71]

Updates

PlayStation Home features frequent updates from Sony that provide bug fixes and expand the social and gameplay aspects of Home. Home also features a weekly maintenance, which occasionally comes with updates. The beta has received several updates such as giving the users the ability to access their patio,[72] to access the 'Menu Pad'; and to access the shopping complex. Other features such as Home Trophies, pets, weather, and seasons have yet to be released. After location-affecting updates, the location must be re-downloaded. World map updates usually do not update the version number.

Version 1.0 was released on November 21, 2008. This version was available to beta testers as a 77 MB download from the PlayStation Store by redeeming a code sent to their email. Upon installation, 3077 MB of hard disk space is reserved for the application. Additional downloads are needed to access the different locations such as Home Square and the Bowling Alley. Those locations' download sizes vary from 16–45 MB each.[73][74]

Version 1.03 was the first open beta version and was released on December 11, 2008.[75] The Home icon automatically appears under the PlayStation Network category on the XMB when players turn on their PS3. The current version of Home, version 1.11 was released on February 26, 2009; it was a Game launching bug fix.[3]

See also

External links

References

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