Malazan Book of the Fallen
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Malazan Book of the Fallen | |
Author | Steven Erikson |
---|---|
Language | English |
Genre(s) | High fantasy |
Publisher | Bantam Books |
Publication date | 1 April 1999 - Ongoing |
Media type | print (paperback) |
Pages | 6974 (U.K.; total pgs of first 7 books) |
The Malazan Book of the Fallen is an epic fantasy series written by Canadian author Steven Erikson, published in ten volumes starting with Gardens of the Moon. Eight books are available as of July 2008 and two are forthcoming. It is wide in scope and encompassing the stories of a very large cast of characters. Each book tells a different chapter in the ongoing saga of the world upon which the Malazan Empire is located. For the first five books, each volume is relatively self-contained, in that the primary conflict of each novel is resolved within that novel. However, many underlying characters and events are interwoven throughout the works of the series, binding it together. The second half of the series is much more traditionally structured with events in one novel leading into the next.
The Malazan world was co-created by Steven Erikson and Ian Cameron Esslemont in the early 1980s as a backdrop to their GURPS roleplaying campaign[1]. In 2005 Esslemont began publishing his own series of five novels set in the same world, beginning with Night of Knives. Although Esslemont's books are published under a different series title - Novels of the Malazan Empire - Esslemont and Erikson collaborated on the storyline for the entire fifteen-book project and Esslemont's novels are considered as canonical and integral to the series as Erikson's own.
The Malazan series is often compared both to Glen Cook's Black Company,[2] (to whom the seventh book is dedicated) and George R. R. Martin's A Song of Ice and Fire series.[3] As of 2006, the series had sold 250,000 copies.[4]
Contents |
[edit] The Malazan Book of the Fallen Series
- Gardens of the Moon (1999)
- Deadhouse Gates (2000)
- Memories of Ice (2001)
- House of Chains (2002)
- Midnight Tides (2004)
- The Bonehunters (2006)
- Reaper's Gale (2007)
- Toll the Hounds (2008)
- Dust of Dreams (forthcoming)
- The Crippled God (forthcoming)
[edit] Novellas in the Series
- Blood Follows (2002)
- The Healthy Dead (2004)
- The Lees of Laughter's End (2007)
[edit] Novels of the Malazan Empire
- Night of Knives (2005, written by Ian Cameron Esslemont).
- Return of the Crimson Guard (2008, written by Ian Cameron Esslemont).
- Stonewielder, (forthcoming, written by Ian Cameron Esslemont).
[edit] Other works
- The Encyclopedia Malaz (forthcoming, to be written by Erikson and Esslemont and published some time after The Crippled God)
[edit] Authorship
The Malazan world was originally created by Steven Erikson and Ian Cameron Esslemont in 1982 as a backdrop for role-playing games using a modified version of Advanced Dungeons & Dragons[citation needed]. By 1986, when the GURPS system had been adopted by Erikson and Esslemont[1], the world had become much larger and more complex, approaching its current scope. It was then developed into a movie script entitled Gardens of the Moon. When this was not successful in finding interest, the two writers agreed to each write a series set in their shared world. Steven Erikson wrote Gardens of the Moon as a novel in the period 1991-92 but it was not published until 1999. In the meantime, he wrote several non-fantasy novels. When he sold Gardens of the Moon, he agreed to a contract for an additional nine volumes in the series. The contract with Bantam UK was worth £675,000[5], making it "among the largest fees ever paid for a fantasy series"[6]
Ian Cameron Esslemont's first published Malazan story, the novella Night of Knives, was released as a limited edition by PS Publishing in 2005 and as a mass-market hardcover by Bantam UK in 2007. The second novel, Return of the Crimson Guard, was published in 2008, with a limited PS Publishing edition preceding the larger-scale Bantam UK release. The third novel has the provisional title, Stonewielder. Steven Erikson has indicated that the two authors will collaborate on The Encyclopedia Malaz, an extensive guide to the series, which will be published following the last novel in the main sequence.
[edit] Structure
The series is not told in a linear fashion. Instead, several storylines progress simultaneously, with the individual novels moving backwards and forwards between them. As the series progresses, links between these storylines become more readily apparent. During a book signing in November 2005, Steven Erikson confirmed that the Malazan saga consists of three major story arcs, equating them to the points of a triangle.
The first plotline takes place on the continent of Genabackis where armies of the Malazan Empire are battling the native city-states for dominance. An elite Malazan military unit, the Bridgeburners, is the focus for this storyline, although as it proceeds their erstwhile enemies, the Tiste Andii led by Anomander Rake and the mercenaries commanded by Warlord Caladan Brood, also become prominent. The novel Gardens of the Moon depicts an attempt by the Malazans to seize control of the city of Darujhistan. Memories of Ice, the third novel released in the sequence, continues the unresolved plot threads from Gardens of the Moon by having the now-outlawed Malazan armies uniting with their former enemies to confront a new, mutual threat known as the Pannion Domin. Toll the Hounds, the eighth novel in the series, revisits Genabackis some months later as new threats arise to Darujhistan and the Tiste Andii who now control the city of Black Coral.
The second plotline takes place on the subcontinent of Seven Cities and depicts a major native uprising against Malazan rule. This rebellion is known as 'the Whirlwind'. The second novel released in the sequence, Deadhouse Gates, shows the outbreak of this rebellion and focuses on the rebels' relentless pursuit of the main Malazan army as it escorts some 40,000 refugees more than 1,500 miles (2,400 km) across the continent. The story of the pursuit, and the event itself, is referred to as the Chain of Dogs. The fourth novel, House of Chains, sees the continuation of this storyline with newly-arrived Malazan reinforcements - the 14th Army - taking the war to the rebels. The 14th's exploits earn them the nickname, 'The Bonehunters'.
The third plotline was introduced with Midnight Tides, the fifth book released in the series. This novel introduces a previously unknown continent where two nations, the united tribes of the Tiste Edur and the Empire of Lether, are engaged in escalating tensions, which culminate in open warfare. The novel takes place contemporaneously with earlier books in the sequence and the events in it are in fact being related in flashback by a character from the fourth volume to one of his comrades (although the novel itself is told in the traditional third-person form).
The sixth book, The Bonehunters, sees all three plot strands combined, with the now-reconciled Malazan army from Genabackis arriving in Seven Cities to aid in the final defeat of the rebellion. At the same time, fleets from the newly-proclaimed Letherii Empire are scouring the globe for worthy champions to face their immortal emperor in battle, in the process earning the enmity of elements of the Malazan Empire. The seventh novel, Reaper's Gale, sees the Malazan 14th Army arriving in Lether to take the battle to the Letherii homeland. The ninth novel, Dust of Dreams, picks up the storyline on the Lether continent and is expected to deal with the activities of the 14th Army following their successful 'liberation' of the Letherii people and the revelation that the K'Chain Che'Malle species has returned and is pursuing unknown goals in the east.
Ian Cameron Esslemont's novels are labelled as Novels of the Malazan Empire, not as parts of the Malazan Book of the Fallen itself, and deal primarily with the Malazan Empire, its internal politics and characters who only play minor roles in Erikson's novels. His first novel, Night of Knives, details events in Malaz City on the night that the Emperor Kellenvad was assassinated. The second, Return of the Crimson Guard, investigates the fall-out in the Malazan Empire from the devastating losses of the Genabackan, Korelri and Seven Cities campaigns following the events of The Bonehunters. Esslemont's forthcoming third novel, Stonewielder, will explore events on the Korelri continent for the first time in the series and is expected to focus on the often-mentioned, rarely-seen character of Greymane. Further comments by Esslemont and Erikson have hinted that Esslemont's fourth novel may visit the continent of Assail and the fifth will serve as a closing chapter and coda for the entire fifteen-book series.
[edit] Chronology
It is difficult to work out a precise timeline for events in the series (due to some confusion with dates), but a rough chronological ordering is possible. The dates given are by Burn's Sleep, the calendar used in the Malazan Empire.
- Night of Knives (1154)
- Blood Follows (c. 1154)
- The Lees of Laughter's End (c. 1154)
- The Healthy Dead (c. 1158)
- Midnight Tides (uncertain, but possibly two years before Gardens of the Moon, c. 1161)
- Gardens of the Moon (1163)
- Deadhouse Gates and Memories of Ice (1163-64, these two novels occur simultaneously)
- House of Chains (1164, with a lengthy prologue section that takes place some years earlier)
- The Bonehunters (1164-65)
- Return of the Crimson Guard (c. 1165, just after The Bonehunters)
- Reaper's Gale (c. 1165 or 1166)
- Toll the Hounds (by internal evidence, c. 1169-70, but this conflicts with dates in other books)
- Dust of Dreams (unknown, but after the events of Reaper's Gale)
- The Crippled God (unknown)
It should be noted that the recommended reading order is order of publication (except for Return of the Crimson Guard, which the author recommends is read prior to Toll the Hounds) rather than chronological order.
In the case of the novellas, it should be noted that The Lees of Laughter's End is presented before The Healthy Dead (i.e. in chronological order, rather than publication order) in the compendium version of the novellas, and should be read as such[7].
[edit] Races of the Malazan Book of the Fallen
There are numerous intelligent human, humanoid and non-human races on the Malazan world, divided into the four founding races of the Forkrul Assail, Jaghut, K'Chain Che'Malle and T'lan Imass, and the Tiste invader races, the Tiste Andii, Tiste Edur and Tiste Liosan. In addition there are numerous intelligent demon races.
[edit] Geography
The series largely takes place on one planet, although there are extensive sequences that take place within the warrens (other realms or planes of existence) of magic. There are also occasional flashbacks to events in the distant past. This planet is comparable to Earth, although its size has not been revealed and it has been inhabited by intelligent races for much longer. Midnight Tides confirms that there are six continents on this planet, although the series makes frequent use of the term 'subcontinent' which makes it unclear what landmasses are considered continents and which are considered subcontinents.
The major landmasses are held to be Seven Cities, Quon Tali, Genabackis, Jacuruku, Korelri, Assail and the continent that contains Lether and the Tiste Edur empire. The discrepancy between the number of continents and the landmasses named in the series is believed to be explained by the landmasses: Quon Tali and Seven Cities, which are considered one continent, although separate. This discrepancy is caused by an error by either the writer or by the character who made that in-text statement.
[edit] Seven Cities
The continent of Seven Cities is the setting for the novels Deadhouse Gates, House of Chains and The Bonehunters, and contains the Holy Desert Raraku where significant portions of the plot and history take place. It is termed a subcontinent and only its eastern-most extent has been shown on maps in the series. It is named for the seven holy cities (Aren, Karakarang, Ubaryd, Ehrlitan, Karashimesh, Yath Alban and Ugarat), although other large cities exist such as Hissar, Panpot'sun and G'danisban. The subcontinent consists of large areas of wasteland and desert known as 'Odhans'. The subcontinent is also held to include the nearby large island of Otataral (where the magic-deadening ore of the same name is mined), which lies off the northeastern coast. The mapped region of Seven Cities extends nearly 2800 leagues from east to west and over 1800 leagues from north to south. The western part of Seven Cities has not been mapped but has been described in The Bonehunters, where it is revealed that three nations (Nemil, Perish and the Shal-Morzinn Empire) lie west of the Jhag Odhan and Trell tribe lands.
[edit] Quon Tali
The continent of Quon Tali has been seen briefly in Gardens of the Moon and Deadhouse Gates, but is more thoroughly explored in Return of the Crimson Guard. It is the homeland of the Malazan Empire and lies to the south of Seven Cities. The extensive island chain of Falari lies off the north-eastern coast. The Quon Tali landmass extends for over 500 leagues from east to west and for approximately 780 leagues from north to south (including the Falari Isles). Quon Tali is the only continent to be mapped in its entirety in the series. Quon Tali is usually referred to as a continent.
[edit] Genabackis
The continent of Genabackis is the setting for the novels Gardens of the Moon, Memories of Ice, Toll the Hounds and a lengthy sequence at the start of House of Chains. Genabackis is named a continent in its own right and lies to the east of Seven Cities and Quon Tali, across the Seeker's Deep (which natives of Genabackis call the Meningalle Ocean). The mapped portion of Genabackis - which resembles a very large peninsula - extends for over 600 leagues from east to west and over 1000 leagues from north to south. Genabackis' northern area is controlled by the Malazan Empire, whilst its central area is held to be controlled by a loose coalition of cities led by Darujhistan. Its southern coast does not appear on the maps in the books. However there is mention of two important places which are found to the south of the south of the continent. Morn, mostly known for the jarring wound seething with chaos in the thin air. And the city of Elingarth, from whence the legendary company of the Grey Swords came, the army sworn to the Boar of Summer.
[edit] Darujhistan
Darujhistan is a city of three hundred thousand on the continent of Genabackis. It has its origins in a battle between the Forkrul Assail, Jaghut and T'lan Imass; the struggle ended with the departure of the Assail and entombment of the Jaghut within great barrows. Rumours and treasure hunting among the remains led to settlement by the human Gadrobi tribes. Camps and shanty towns eventually grew into the Blue City, Darujistan. It is also known as the "Blue City" as its streets are lit by gas trapped in massive caverns, which burns with a blue glow.
Though ostensibly governed by a group of counselors in the form of a Republic, the true rulers of the city is a group of sorcerers known as the T’orrud Cabal. Darujistan opens the series as an influential part of the alliance of the Free Cities who resist the advances of the Malazan Empire; after being occupied by the Empire it becomes one of its primary trading partners. The city was the site of a massive conflict between the Tiste Andii and the revived Jaghut Tyrant, which eventually resulted in the creation of an Azath house to trap the creature. Darujhistan is the setting for the novels Gardens of the Moon, Memories of Ice, Toll the Hounds and a lengthy sequence at the start of House of Chains.
[edit] Jacuruku
The continent of Jacuruku has only appeared in flashback. This landmass is described as a 'sister continent' of Korelri. It was largely destroyed in a devastating war that took place many tens of thousands of years before the series. Prior to The Bonehunters, some fans disputed whether Jacuruku still existed or whether the entire continent had been removed from the world during events in the prologue to Memories of Ice. However, The Bonehunters confirms that Jacuruku still exists when a character reminisces about meeting people from there, and in Reaper's Gale, several characters are reported to have visited it recently.
[edit] Korelri
The continent of Korelri lies relatively close to Quon Tali to the south, and Malazan armies lead by Greymane are active upon it. Although often mentioned, Korelri has not appeared directly in the series as yet. Korelri consists of two subcontinents, named Korel and Stratem. The Korelri continent is said to have been badly damaged in the downfall of the Crippled God, leaving hundreds of small islands along its coasts and many lakes in the interior. Night of Knives and The Bonehunters reveal that a powerful race of sorcererous beings known as the Stormriders dwell in the sea between Quon Tali and Korelri, and Korelri is defended from them by a massive fortification stretching along the north coast, known as the Stormwall. Malaz Island is apparently quite close to the northern coast of Korelri, as the water separating them is referred to as a strait. In Gardens of the Moon it is noted that Stratem was once home to the K'Chain Che'Malle.
[edit] Assail
The continent of Assail has been mentioned several times. It lies between Genabackis and the Letherii continent and is held to be the most dangerous and hostile part of the Malazan world. The Crimson Guard mercenaries and some T'lan Imass are known to have present engagements there. The Malazans know of the existence of Assail and the Wrecker's Coast along its shores, but the Empire has chosen to make no incursions there due to the extreme danger of the land. It is known that the continent is dominated by a human leader (or possibly several human leaders) [Memories of Ice, pg. 573] whose armies are powerful enough to destroy T'lan Imass forces. Little else is known of it.
[edit] Lether
The continent of Lether is the setting for the novels Midnight Tides, Reaper's Gale and Dust of Dreams. It lies on the other side of the globe to the Malazan Empire. The mapped portion of the continent seen in Midnight Tides extends for over 600 leagues from north to south and for nearly 700 leagues from east to west. The map in Reaper's Gale is significantly larger in scope, but does not have a scale.
[edit] History
The history discussed in the novels to date extends back for over 300,000 years and has not been fully revealed. Erikson has stated that he has kept the history of his world purposefully ambiguous.[8]
Before the other intelligent races was the Eres, a hairy primitive evolutionary precursor to the Imass. They followed animals and may have been domesticated by the Deragoth.
The K'Chain Che'Malle were a technologically-advanced species employing gravity-based magic who built floating fortresses called 'Skykeeps'. The K'Chain Che'Malle were eventually destroyed through a civil war between the long- and short-tailed variants of the species.
The Forkrul Assail removed themselves to an unknown location long ago where their fate remains unknown, though individual Forkrul Assail have made appearances in the novels. The Assail largely did not form a cohesive culture and their main interactions with other races appeared to involve near-genocidal 'arbitration' between conflicting parties.
[edit] The Imass Wars
The humanoid Imass and the tusked Jaghut waged war against one another across many thousands of years. Though the Jaghut were mostly isolated and reclusive, some developed a thirst for ruling and used their powerful magic to become Tyrants. Although the living Imass destroyed large numbers of the Jaghut race over 33 major pogroms, enough escaped by magical means for the Imass to take extraordinary measures to finish them off. The Imass race underwent the necromantic ritual of Tellann, becoming the intelligent undead known as the T'lan Imass. Their entire race became undead, so they could survive long enough to, finally, destroy the last remnants of the Jaghut. In the process, the source of their magic shifted from the Hold of Beasts to the newly created Elder Warren of Tellann. Those few Imass who were not present during the ritual evolved to become the Barghast of the Malazan Book of the Fallen.
[edit] Invasion of the Tiste
During this time, two of the three Tiste races entered the world from their native Warrens - the Edur and Andii. The Andii were largely wiped out during and after the invasion due to a betrayal by their Edur 'cousins'. The Edur survived but reverted into a tribal culture. Previous to this invasion, a small group of Andii had already arrived, led by the Son of Darkness, Anomander Rake.
[edit] The First Empire
200,000 years later, the First Empire of humanity came into existence on the subcontinent of Seven Cities where the First Emperor, Dessimbelackis, sat on the First Throne. Explorers of the Empire mapped the world and established colonies on all of the main continents (possibly barring Assail). The Empire collapsed when Dessimbelackis veered into single-consciousness, multiple-bodied D'ivers numbering seven(revealed in Toll the Hounds to be the Deragoth), with the population of his empire also veering through a massive ritual. The act was catastrophic and chaotic, resulting in the collapse of the Empire and only ending when the T'lan Imass slaughtered the inhabitants of the Empire. The Seven Holy Cities arose on the ashes of its birth continent and the colonies became independent kingdoms.
[edit] High King Kallor
A contemporaneous empire, controlled by the High King Kallor, came to dominate the continents of Jacuruku and Korelri. Kallor's empire was ruled with terror and fear, and was ultimately destroyed when the empire's High Mages summoned the Crippled God from a foreign realm to destroy Kallor. The Crippled God's fall shattered the continent of Korelri and rendered him unable to act for thousands of years. Kallor, meanwhile, destroyed his own empire once it became clear that Elder Gods planned to punish him for his cruel ways. He was cursed by the Elder Gods with eternal life and an inability to Ascend. (He shall "always fail and never fall") However, he used the power of hundreds of thousands of deaths to curse the Elder Gods in kind. Against Sister of Cold Nights, death at the hands of her "friends"; K'rul, fading away from public eye; and Draconus, eternal imprisonment in a creation of his own making (Dragnipur, now wielded by Anomander Rake).
Kallor is currently Reaver in the High House of Chains. In that position, he attempted to kill Silverfox who was, in fact, in addition to two other souls, also the reincarnation of the Sister of Cold Nights, one of the Elder Gods to punish him millennia ago. Whiskeyjack stepped in to protect Silverfox, however due to a knee injury that he had, he instead was killed. Kallor then disappeared in the warren of Chaos after being attacked by the Imperial High Mage Tayschrenn with Telas magic .
In Toll the Hounds, Kallor is wandering southern Genabackis, hoping to conquer Darujhistan to once again be a king. However, this hope is foiled by Spinnock Durav ,a Tiste Andii warrior, with whom he fights from dusk until dawn. However after beating the Andii,he is caught by surprise by Orfantal ,in Soletaken form , who carries him away but is killed in the process.
[edit] The Rise of Kellanved
Far later, roughly a century before the events of the novels, a band of adventurers and schemers overthrew the lord of Malaz City and re-forged the island into the heart of the new Malazan Empire. Under the leadership of the charismatic Kellanved, Malazan power spread to the mainland, eventually coming to dominate all of Quon Tali and the Falari Isles. Malazan armies then subjugated Seven Cities before launching campaigns on Genabackis and Korelri. The efficiency of the Malazan military was radically bolstered when Kellanved found the long-hidden First Throne south of the Seven Cities underneath a city in a crevasse, allowing him to command a single clan of the undead T'lan Imass. Kellanved and his assassin companion Dancer disappeared for a time on a mission to map the houses of the Azath. When they returned, possibly spurred by the apparent assassination of the Empire's greatest general and champion, Dassem Ultor, they were not killed by Surly, the head of the Empire's secret service, as popularly believed, but ascended during a convergence at the Deadhouse on the Night of the Shadow Moon and became Shadowthrone and Cotillion, rulers of the fragmented High House Shadow and the vacant Throne of Shadow
[edit] The Rule of Laseen
Surly became the Empress, taking the name Laseen, meaning "Thronemaster" (though she had already taken the name before her coup d’état). Under her leadership the Malazan Empire continued to grow, but internal dissent among the noble classes of Quon Tali and the threat of a prophesied rebellion on Seven Cities have dogged her reign. On Genabackis, the Malazan 2nd Army laid siege to the city of Pale, opposed by Anomander Rake and his Tiste Andii warriors. On Korelri, the Malazan forces under Greymane fight a grueling war against the native forces. It is at this point that the narrative of the series begins, with Gardens of the Moon.
[edit] The Edur and the Letherii
Simultaneously, on the far side of the world the Tiste Edur tribes have been united under the Warlock King Hannan Mosag, who professes to desire peace with the expansionist human kingdom of Lether. The House of Shadow has reappeared among the Ascendant powers, sparking a major shift of power in the Warrens. The Crippled God, chained for millennia to the flesh of Burn the Sleeping Goddess (the planet itself), begins to rouse and seek power through puppets and manipulation.
[edit] Magic
Magic in the Malazan series is accomplished by tapping the power of a Warren or Hold, from within the body of the mage, or the taking of spirits. Effects common to most Warrens include enchantment of objects (investment), large-scale blasts and travel through Warren across great distances in a short period of time. Only a minority of humans can access Warrens, usually tapping and working with a single one, though the High Mage Quick Ben can access seven at any single time out of his repertoire of twelve and non-humans can access up to twelve as well. Certain Elder races have access to racial Warrens, that seem to be significantly more powerful and cannot be blocked by the magic-deadening ore otataral.
[edit] Cards and Tiles
Cards are from the Deck of Dragons while the elder Tiles belong to the Tiles of the Hold. They are similar in that they are used to get information about present and future events. They are used separately on two different continents and both are not known about contiguously except by very rare people such as Bottle, a squad mage in Tavore's 14th Army.
[edit] Deck of Dragons
The Deck of Dragons resembles a Tarot card deck in that it consists of cards that divine the future. The difference is that a real Deck of Dragons adjusts itself to the changing circumstances of the pantheon. If an entity ascends or dies, the deck will change to reflect this fact. The pictures on the cards reflect the gods/ascendants that each is made to represent. Not all cards are active on all continents; for example Obelisk is referred to as inactive on Seven Cities until partway through Deadhouse Gates.
[edit] Tiles of the Hold
Similar to a primitive version of the Deck of Dragons, the Tiles of the Holds are used for divination. Their use is restricted to the continent of Lether, where the influence of the Jaghut Warren halted the evolution of magic in a more primitive state. The Tiles of the Holds are cast rather than read, and do not overlap with the houses of the Deck.
[edit] In film and gaming
Rumors of a film version of the series have circulated for the past several years. Steven Erikson and Ian Cameron Esslemont originally developed Gardens of the Moon as a film script, apparently a comedy centering on the Phoenix Inn Regulars of the first novel. All copies of this script now seem to have been lost. More recently, a script has been in development entitled Chain of Dogs, which is essentially an adaptation of a major plot strand of the novel Deadhouse Gates. This script is awaiting funding. The writers (who have consulted with Steven Erikson on the project) have declared they hope to fund the film outside of the Hollywood system, but acknowledge the large budget and extensive CGI requirements may make this impossible.
Discussions have been entered into about a role-playing game based on the series, possibly using the D20 system used by the newest version of Dungeons & Dragons. No formal announcement has yet been made.
[edit] Footnotes
- ^ a b Erikson, Steven (2007). "Preface to the Gardens of the Moon redux". Gardens of the Moon. Bantam Books. pp. xii-xiv. ISBN 978-0-553-81957-1.
- ^ "Steven Erikson: Author of the Malazan Book of the Fallen series" (html). http://www.tor.com/erikson/meet.html. Retrieved on 2007-10-16.
- ^ Raab, Eric. "Letter from the editor at tor.com" (html). http://www.tor.com/erikson/letter.html. Retrieved on 2007-10-16.
- ^ Steven Erikson biography
- ^ http://www.guardian.co.uk/culture/1999/oct/14/artsfeatures
- ^ Interview with Steven Erikson in SFX Magazine issue #99, Christmas 2002.
- ^ Erikson, Steven (2008). Bauchelain and Korbal Broach: The Collected Stories: Volume 1. PS Publishing. ISBN 978-1905834921.
- ^ Erikson, Steven (2003-01-27). "Post by Steven Erikson on Malazanempire.com" (php). http://www.malazanempire.com/forums/showpost.php?p=21358&postcount=1. Retrieved on 2007-10-17.
[edit] External links
- Malazan Book of the Fallen series listing at the Internet Speculative Fiction Database
- Malazan Empire - Major fansite under construction, including a FAQ and a forum occasionally frequented by Erikson and his associates.
- Encyclopaedia Malazica - Major wiki, frequented by Steven Erikson.
- Hood's Balls - Another fan-run wiki.
- Archaeologist of Lost Worlds- Salon's review of Erikson's Malazan series
- Malazan Book of the Fallen at the Internet Book List
- Malazan Book of the Fallen on Fantasy Fan
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