List of common resolutions

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A visual comparison of common TV display resolutions. A PAL image is made out of 720x576 non square pixels, NTSC is 720x486. However both have an aspect ratio of 4:3, leading to inaccuracies within this image. NTSC DV/DVD have only 480 active lines in order to accommodate compression pixel blocks.

This is a list of image resolutions sorted by the horizontal pixel dimension in ascending numerical order.

It is important to realize that the use of the word "resolution" in this context is misleading and inaccurate. The sizes given are pixel dimensions, and do not imply anything about the resolution of the display, which would be expressed in PPI (pixels per inch) or PPCM (pixels per centimeter). This explains why larger pixel dimensions do not necessarily imply that the final image will be physically larger; indeed, fitting more pixels onto the same display will produce an image the same physical size but with a higher image density and hence text and images will appear smaller.

Contents

[edit] Tables

[edit] Computer graphics

For the table below, DAR is the display aspect ratio, based solely on pixel count. It does not take into account pixel aspect ratio.[1]

Computer and handheld screens
Standard Width Height DAR DAR Pixels
Apple II HiRes (6 color) and Apple IIe Double HiRes (16 color), grouping subpixels 140 × 192 35:48 0.729 26,880
Nintendo Game Boy, Game Boy Color 160 × 144 10:9 1.111 23,040
Palm (PDA) LoRES 160 × 160 1:1 1.0 25,600
VIC-II multicolor, IBM PCjr 16-color 160 × 200 4:5 0.8 32,000
Acorn BBC 20 column modes 160 × 256 5:8 0.625 40,960
Nokia Series 60 smartphones (Nokia 7650, plus First and Second Edition models only) 176 × 208 11:13 0.846 36,608
Older Java MIDP devices like Sony Ericsson K600. 176 × 220 4:5 0.8 38,720
Nokia 5500 Sport 208 × 208 1:1 1.0 43,264
UIQ 2.x based smartphones 208 × 320 13:20 0.65 66,560
Nintendo Game Boy Advance 240 × 160 3:2 1.5 38,400
TMS9918 Modes 1 (e.g. TI-99/4a) and 2, ZX Spectrum, Nintendo DS (each screen) 256 × 192 4:3 1.333 49,152
Elektronika BK 256 × 256 1:1 1.0 65,536
Apple II HiRes (1 bit per pixel) 280 × 192 35:24 1.458 53,760
Atari 400/800 320 × 192 5:3 1.667 61,440
CGA 4-color, Atari ST 16 color, VIC-II Hires, Amiga OCS NTSC Lowres, Apple IIGS LoRes, MCGA 320 × 200 8:5 1.6 64,000
QVGA 320 × 240 4:3 1.333 76,800
Acorn BBC 40 column modes, Amiga OCS PAL Lowres 320 × 256 5:4 1.25 81,920
Palm (PDA) HiRES 320 × 320 1:1 1.0 102,400
Palm (PDA) HiRES+ 320 × 480 2:3 0.667 153,600
Nokia Series 60 smartphones (E60, E70, N80, N90) 352 × 416 11:13 0.846 146,432
WQVGA (common on Windows Mobile 6 handsets) 400 × 240 5:3 1.667 96,000
Quarter SVGA (no official name, selectable in some PC shooters) 400 × 300 4:3 1.333 120,000
WQVGA 432 × 240 9:5 1.8 103,680
Sony PlayStation Portable 480 × 272 30:17 1.765 130,560
HVGA, Apple iPhone 480 × 320 3:2 1.5 153,600
Elektronika BK 512 × 256 2:1 2.0 131,072
Black & white Macintosh (9") 512 × 342 3:2 1.5 175,104
Macintosh LC (12")/Color Classic 512 × 384 4:3 1.333 196,608
Apple IIe Double Hires (1 bit per pixel) 560 × 192 35:12 2.917 107,520
(unnamed) 600 × 480 5:4 1.25 288,000
Atari ST 4 color, CGA mono, Amiga OCS NTSC Hires, Apple IIGS HiRes, Nokia Series 80 smartphones 640 × 200 16:5 3.2 128,000
HVGA, Handheld PC 640 × 240 8:3 2.667 153,600
Acorn BBC 80 column modes, Amiga OCS PAL Hires 640 × 256 5:2 2.5 163,840
Nokia Series 90 smartphones (7700, 7710) 640 × 320 2:1 2.0 204,800
EGA 640 × 350 64:35 1.829 224,000
QHD / nHD [2] [3] 640 × 360 16:9 1.778 230,400
Atari ST mono, Amiga OCS NTSC Hires interlaced 640 × 400 8:5 1.6 256,000
VGA, MCGA (in monochome), Sun-1 color 640 × 480 4:3 1.333 307,200
Amiga OCS PAL Hires interlaced 640 × 512 5:4 1.25 327,680
HGC 720 × 348 60:29 2.069 250,560
MDA 720 × 350 72:35 2.057 252,000
Apple Lisa 720 × 364 180:91 1.978 262,080
WVGA 768 × 480 8:5 1.6 368,640
Nokia E90 Communicator 800 × 352 25:11 2.273 281,600
WGA or WVGA, ASUS Eee PC 700 and 701 series 800 × 480 5:3 1.667 384,000
SVGA 800 × 600 4:3 1.333 480,000
Apple Macintosh Half Megapixel 832 × 624 4:3 1.333 519,168[4]
WVGA 856 × 480 ~16:9 1.783 410,880
Quarter FHD 960 × 540 16:9 1.778 518,400
(unnamed, selectable in some first/third-person shooters) 960 × 720 4:3 1.333 691,200
WSVGA 1024 × 576 16:9 1.778 589,824
ASUS Eee PC 900, 901, 1000 series, MSI Wind and the HP 2133 1024 × 600 128:75 1.707 614,400
(unnamed) 1024 × 640 8:5 1.6 655,360
XGA 1024 × 768 4:3 1.333 786,432
Sun-1 monochrome 1024 × 800 32:25 1.28 819,200
Network Computing Devices 1024 × 1024 1:1 1.0 1,048,576
NeXT MegaPixel Display 1120 × 832 35:26 1.346 931,840
(unnamed) 1152 × 720 8:5 1.6 829,440
Apple PowerBook G4 (original Titanium version) 1152 × 768 3:2 1.5 884,736
XGA+ 1152 × 864 4:3 1.333 995,328[5]
Sun-2 Prime Monochrome or Color Video, also common in Sun-3 and Sun-4 workstations 1152 × 900 32:25 1.28 1,036,800
WXGA, min. 1280 × 720 16:9 1.778 921,600
WXGA, avg., BrightView 1280 × 768 5:3 1.667 983,040
WXGA, avg. 1280 × 800 8:5 1.6 1,024,000
Apple PowerBook G4 1280 × 854 ~3:2 1.499 1,093,120
SXGA- 1280 × 960 4:3 1.333 1,228,800
SXGA 1280 × 1024 5:4 1.25 1,310,720
WXGA, max. (standardized HDTV 720p/1080i displays) 1366 × 768 ~16:9 1.779 1,049,088
SXGA+ 1400 × 1050 4:3 1.333 1,470,000
WXGA+ 1440 × 900 8:5 1.6 1,296,000
Apple PowerBook G4 (final version) 1440 × 960 3:2 1.5 1,382,400
(unnamed) 1440 × 1080 4:3 1.333 1,555,200
Sony VAIO Z Series laptops 1600 × 900 16:9 1.778 1,440,000
WSXGA 1600 × 1024 25:16 1.5625 1,638,400
UXGA 1600 × 1200 4:3 1.333 1,920,000
WSXGA+ 1680 × 1050 8:5 1.6 1,764,000
1080p 1920 × 1080 16:9 1.778 2,073,600
WUXGA 1920 × 1200 8:5 1.6 2,304,000
TXGA 1920 × 1400 48:35 1.371 2,688,000
(unnamed, available on some GPUs/monitors) 1920 × 1440 4:3 1.333 2,764,800
QWXGA 2048 × 1152 16:9 1.778 2,359,296
QXGA 2048 × 1536 4:3 1.333 3,145,728
WQXGA 2560 × 1600 8:5 1.6 4,096,000
QSXGA 2560 × 2048 5:4 1.25 5,242,880
QSXGA+ 2800 × 2100 4:3 1.333 5,880,000
WQSXGA 3200 × 2048 25:16 1.5625 6,553,600
QUXGA 3200 × 2400 4:3 1.333 7,680,000
QFHD aka 2160p 3840 × 2160 16:9 1.778 8,294,400
WQUXGA 3840 × 2400 8:5 1.6 9,216,000
HXGA 4096 × 3072 4:3 1.333 12,582,912
WHXGA 5120 × 3200 8:5 1.6 16,384,000
HSXGA 5120 × 4096 5:4 1.25 20,971,520
WHSXGA 6400 × 4096 25:16 1.5625 26,214,400
HUXGA 6400 × 4800 4:3 1.333 30,720,000
Super Hi-Vision 7680 × 4320 16:9 1.778 33,177,600
WHUXGA 7680 × 4800 8:5 1.6 36,864,000

[edit] Television

Analog broadcast television systems
Standard Resolution[6] DAR Pixels
PAL, SECAM ~520 × 576 lines 4:3 ~300,000
PALplus ~520 × 576 lines 16:9 ~300,000
Undecoded PALplus ~520 × 432 lines 16:9 ~220,000
NTSC ~440 × 486 lines 4:3 ~210,000
Laserdisc ~580 × 480 (NTSC) 4:3 ~268,800
~570 × 576 (PAL/SECAM) ~322,560
Betamax ~320 × 480 (NTSC) 4:3 ~120,000
~310 × 576 (PAL/SECAM) ~144,000
Betamax Superbeta ~380 × 480 (NTSC) 4:3 ~136,800
~370 × 576 (PAL/SECAM) ~164,160
VHS ~320 × 480 (NTSC) 4:3 ~115,200
~310 × 576 (PAL/SECAM) ~138,240
S-VHS ~530 × 480 (NTSC) 4:3 ~192,000
~520 × 576 (PAL/SECAM) ~230,400
Digital television standards
Standard Resolution DAR Pixels
Video CD 352 × 240 (NTSC) 4:3 (non-square pixels) 84,480
352 × 288 (PAL) 101,376
UMD 480 × 272 ~16:9 130,560
China Video Disc 352 × 480 (NTSC) 4:3 (non-square pixels) 168,960
352 × 576 (PAL) 202,725
SVCD 480 × 480 (NTSC) 4:3 (non-square pixels) 230,400
480 × 576 (PAL) 276,480
SDTV 480i, EDTV 480p 640 × 480 4:3 or 16:9 307,200
704 × 480 337,920
852 × 480 408,960
DVD 720 × 480 (NTSC) 4:3 or 16:9 (non-square pixels) 345,600
720 × 576 (PAL) 414,720
720p (HDTV, Blu-ray) 1280 × 720 16:9 921,600
1080p, 1080i (HDTV, Blu-ray) 1920 × 1080 16:9 2,073,600

[edit] Movies

Digital film standards
Standard Resolution DAR Pixels
Full Aperture 4K 4096 x 3112 1.32:1 12,746,752
Academy 4K 3656 × 2664 1.37:1 9,739,584
Digital cinema 4K 4096 × 1714 2.39:1 7,020,544
3996 × 2160 1.85:1 8,631,360
Full Aperture Native 2K 2048 × 1556 1.32:1 3,145,728
Academy 2K 1828 × 1332 1.37:1 2,434,896
Digital Cinema 2K 2048 × 858 2.39:1 1,757,184
1998 × 1080 1.85:1 2,157,840
Post-production digital working resolutions
Standard Resolution DAR PAR Pixels
Full Aperture 4K 4096 × 3112 4:3 1:1 12,746,752
Academy 4K 3656 × 2664 1.37:1 1:1 9,739,584
Full Aperture Native 2K 2048 × 1556 4:3 1:1 3,186,688
Academy 2K 1828 × 1332 1.37:1 1:1 2,434,896
Sony HDCAM SR (1080) 1920 × 1080 16:9 3:2 2,073,600
Sony HDCAM (1080) 1440 × 1080 16:9 3:2 1,555,200
HDV 1080i/p 1440 × 1080 16:9 4:3 1,555,200
Panasonic DVCPRO HD 1080, 50i 1440 × 1080 16:9 3:2 1,555,200
Panasonic DVCPRO HD 1080, 59.94i 1280 × 1080 16:9 3:2 1,382,400
Panasonic DVCPRO HD 720p 960 × 720 16:9 4:3 691,200
D1 PAL 720 × 576 4:3 32:30 414,720
D1 NTSC 720 × 486 4:3 9:10 349,920
DV PAL 720 × 576 4:3 32:30 414,720
DV NTSC 720 × 480 4:3 10:11 345,600
Web 720x 720 × 540 4:3 1:1 388,800
Web 720x HD 720 × 405 16:9 1:1 291,600
Web 640x 640 × 480 4:3 1:1 307,200
Web 640x HD 640 × 360 16:9 1:1 230,400
Web 480x 480 × 360 4:3 1:1 172,800
Web 480x HD 480 × 270 16:9 1:1 129,600
Web 360x 360 × 270 4:3 1:1 97,200
Web 360x HD 360 × 203 16:9 1:1 73,080

[edit] Video Conferencing

Video Conferencing standards
Standard Resolution DAR Pixels
SQCIF (Sub Quarter CIF) 128 x 96 1.33:1 12,288
QCIF (Quarter CIF) 176 x 144 1.22:1 25,344
CIF (or FCIF) 352 x 288 1.22:1 101,376
4CIF (4 * CIF) 704 x 576 1.22:1 405,504
16CIF (16 * CIF) 1408 x 1152 1.22:1 1,622,016

[edit] Notes

  1. ^ LCD panels’ resolutions are often quoted in terms of raw subpixels misnamed “pixels” in manufacturer’s specifications. Each real pixel includes one subpixel for each of three colors, so calling subpixels “pixels” inflates the claimed resolution by a factor of three. This bit of marketing obfuscation is calculated as horizontal resolution × vertical resolution × 3. For example: 640×480 VGA is 921600 subpixels, or 307200 pixels, 800×600 SVGA is 1440000 subpixels, or 480000 pixels, and 1024×768 XGA is 2359296 subpixels, but only 786432 full-color pixels.
  2. ^ Device Details -- Nokia 5800 XpressMusic
  3. ^ QHD - The Free Online Dictionary
  4. ^ Apple Computer ½ Megapixel standard
  5. ^ Apple Computer 1 megapixel standard
  6. ^ ~ = horizontal resolution is an approximation based on the sampling theorem

[edit] References

  • Myers, Robert L. (4 October 2002). "Format and Timing Standards". Display Interfaces: Fundamentals and Standards. Chichester: John Wiley and Sons. p. 132. ISBN 0-471-49946-3. 
  • Rosch, Winn L. (21 February 2003). "Display Systems". Winn L. Rosch Hardware Bible (6th edition ed.). Que Publishing. p. 827. ISBN 0-7897-2859-1. 
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