Partial evaluation

From Wikipedia, the free encyclopedia

Jump to: navigation, search
Programming
evaluation

Eager
Lazy
Partial
Remote
Short-circuit
Strategy

In computing, partial evaluation is a technique for several different types of program optimization by specialization. The most straightforward application is to produce new programs which run faster than the originals but are guaranteed to behave in the same way. More advanced uses include compiling by partially evaluating an interpreter with the program to be compiled as its input; generating compilers by partially evaluating a partial evaluator with an interpreter for the source language concerned as its input; and finally generating a compiler-generator by partially evaluating a partial evaluator with itself as its input.

A computer program, prog, is seen as a mapping of input data into output data:

prog : I_{static} \times I_{dynamic} \to O

Istatic, the static data, is the part of the input data known at compile time.

The partial evaluator transforms \langle prog, I_{static}\rangle into prog^* : I_{dynamic} \to O by precomputing all static input at compile time. prog * is called the "residual program" and should run more efficiently than the original program. The act of partial evaluation is said to "residualize" prog to prog * .

Contents

[edit] Futamura projections

A particularly interesting example of this, first described in the 1970s by Yoshihiko Futamura, is when prog is an interpreter for a programming language.

If Istatic is source code designed to run inside said interpreter, then partial evaluation of the interpreter with respect to this data/program produces prog*, a version of the interpreter that only runs that source code, is written in the implementation language of the interpreter, does not require the source code to be resupplied, and runs faster than the original combination of the interpreter and the source. In this case prog* is effectively a compiled version of Istatic.

This technique is known as the first Futamura projection, of which there are three:

  1. Specializing an interpreter for given source code, yielding an executable
  2. Specializing the specializer for the interpreter (as applied in #1), yielding a compiler
  3. Specializing the specializer for itself (as applied in #2), yielding a tool that can convert any interpreter to an equivalent compiler

[edit] References

[edit] See also

[edit] External links

Personal tools
Languages