Cinema 4D

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Cinema 4D
Developed by MAXON Computer GmbH
Latest release R11 / September 1, 2008
Operating system Mac OS X, Windows, Linux
Type 3D computer graphics
License Proprietary
Website http://www.maxon.net
A king (chess) piece rendered in Cinema 4D

CINEMA 4D is a commercial, cross-platform, high-end 3-D graphics application, produced by MAXON Computer GmbH of Friedrichsdorf, Germany. Noted for its flexible interface and ease of use, it is capable of procedural and polygonal/subd modelling, animating, lighting, texturing and rendering.

Contents

[edit] Overview

CINEMA 4D is a 3-D application that is popular amongst matte painters in film production, largely due to the BodyPaint 3D functionality. It is equally popular amongst motion graphics artists, thanks to its excellent integration with compositing application pipelines, and a very artist-friendly, customizable workflow and interface. It has been used for films such as We Are the Strange[1], Polar Express[2], Open Season[3] and Monster House[4].

The application relies on widely used computer 3-D technology, which works by creating groups of "points" (known as vertices) which form surfaces when connected. The illusion of three dimensions is created by modeling objects out of multiple surfaces. Still pictures, movies and game environments (among other things) can be created with this technique.

CINEMA 4D has its own runtime scripting and programming language C.O.F.F.E.E. which is rather similar in form to JScript and an advanced modern C++ API, with an extensive SDK for developing platform-independent plug-ins.

Beginning with Release 11, Cinema4D for Mac has been written in Cocoa, which ensures maximum performance by using the 64-bit architecture of modern Intel-powered Macs. For non-Intel-based Macs, a 32-bit mode is available.[5]

Four different packages have been released by MAXON: the core CINEMA 4D application, the XL-Bundle (including NET Render [3 licenses], PyroCluster, Advanced Render, MOCCA and Thinking Particles), the Studio Bundle, which includes all modules, and the Production Bundle, available only upon request, which comes with a service contract, Linux version, Renderman support and a number of other high-end studio-specific features.

Initially, CINEMA 4D was developed for Amiga computers in the early nineties, but has since been released for Mac OS X and Microsoft Windows.

MAXON has created a way for all users to be able to 'get into' 3D with their software by pursuing this route. For R10 there is, in addition to the installation DVD, a training DVD containing more than 6GB of video tutorials in either German or English. MAXON bundles HTML manuals and tutorials/videos with its software. New in release 10 are context-sensitive help menus.

CINEMA 4D has been embraced by the Adobe After Effects community because of C4D's external compositing tags and object IDs, which make exporting 3-D data efficient and simple. Separate alpha and depth information may also be exported. Because the export feature also supports Apple's Final Cut Pro and other popular software, it fits well into several post-production studio configurations.

[edit] Modules

As well as the core application (for modelling, texturing, lighting and rendering), CINEMA 4D also has several available add-on programs (modules) that expand its capabilities. These programs include:

  • Advanced Render (global illumination/HDRI, caustics, ambient occlusion and sky simulation)
  • BodyPaint 3D (direct painting on UVW meshes)
    • With CINEMA 4D R10 the module BodyPaint 3D became integrated in the basic package
  • Dynamics (for simulating soft body and rigid body dynamics)
  • HAIR (simulates hair, fur, grass, etc.)
  • MOCCA (character animation and cloth simulation)
  • MoGraph (Motion Graphics procedural modelling and animation toolset)
  • NET Render (to render animations over a TCP/IP network in render farms)
  • PyroCluster (simulation of smoke and fire effects)
    • With CINEMA 4D R10, the module PyroCluster became integrated in the Advanced Render module
  • Sketch & Toon (tools for cel shading, cartoons and technical drawings)
  • Thinking Particles (enhanced particle system based on nodes)

[edit] Additional rendering engines

As-of 2007, these alternative rendering engines and connections are currently available as plug-ins for CINEMA 4D:

[edit] Program history

1990
  • Christian and Philip Losch enter their ray-tracer into Kickstart magazine's monthly programming contest, and win the competition.
1991
  • FastRay (CINEMA 4D's first name) is released for the Amiga.
1993
  • CINEMA 4D V1 is released for Amiga.
1994
  • Release of CINEMA 4D V2 for Amiga.
1995
  • Release of CINEMA 4D V3 for Amiga.
  • Plans are made for porting CINEMA 4D to the PC platform.
  • New programmer team begins development of a completely new, operating-system-independent architecture.
1996
  • CINEMA 4D V4 for Windows, Alpha NT and Macintosh is released.
  • The first multi-processor version of CINEMA 4D is made available.
1997
  • The development of a production-level version begins, integrating the latest technologies.
  • The first production-worthy version is released — CINEMA 4D XL V5.
1998
  • CINEMA 4D SE V5 is released.
1999
  • CINEMA 4D GO V5 and CINEMA 4D NET are introduced.
2000
  • CINEMA 4D XL V6 is released.
  • BodyPaint 3D is made available as an integrated version for CINEMA 4D, and as a standalone version for other 3-D packages.
2001
  • CINEMA 4D ART is introduced.
  • PyroCluster and Dynamics modules are introduced.
  • CINEMA 4D XL R7 is shipped worldwide.
  • MAXON integrates the shader set Smells like Almonds from bhodiNUT.
2002
  • CINEMA 4D R8 is released with a modular system. The new modules are Advanced Render, PyroCluster, MOCCA and Thinking Particles.
2003
  • CINEMA 4D R8.5 is released.
  • BodyPaint 3D R2 is introduced.
  • Sketch and Toon module is introduced.
2004
  • CINEMA 4D R9 is released.
2005
  • CINEMA 4D R9.5 is released.
  • HAIR module is introduced.
2006
  • CINEMA 4D R9.6 is released.
  • MoGraph module is introduced.
  • CINEMA 4D R10 with integrated BodyPaint 3D is released.
2007
  • CINEMA 4D becomes the first professional 3-D graphics application released as a Universal Binary for Apple's new Intel-powered Macs (even before Apple Universal Binary versions of its own software are released).
  • Service update R10.1 is released in March, in response to bug feedback provided to Maxon by users and testers.
  • Service update R10.111 released to address several reported problems, such as stability.
  • CINEMA 4D R10.5 is released, and features updates to MOCCA and MoGraph, as well as an optimization of the HAIR module.
2008
  • CINEMA 4D R11 released.
  • CINEMA 4D now supports 64-bit architecture on Apple G5 and Intel-powered Macs.
  • A new implementation of Global Illumination (included in the Advanced Render module) offers a higher quality than that of the old version, and much improved animation support.
  • Non-Linear Animation has been completely reworked.
  • The Renderman support (CINEMAN) is now included in AR.

[edit] Use in industry

Several films have been made with the help of Cinema 4D, including[6]:

Beowulf

The Ship-boys of Bontekoe

The Golden Compass

Surf's up

We are the strange

Spiderman 3

Monster House

War of the Worlds

Chronicles of Narnia

Serenity

Doom

Prehistoric Park

Homework

Van Helsing

Bern das Brot

Generation

Polar Express

King Arthur

June 17, 1953, State of Emergency

Open Season[7]

[edit] References

[edit] External links

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